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John Carpenter’s Poisonous Commando Evaluate – The Killchain

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March 12, 2026
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Effectively, you’ll be able to’t say anybody was anticipating this. Poisonous Commando, A Left 4 Lifeless clone? By means of Saber Interactive? Who beforehand had an L4D clone smash hit within the type of World Battle Z? Whereas additionally using their earlier hit sport, Snowrunner? With famously retired horror director John Carpenter’s title behind it?! The one who guess on that’s wealthy for all times.

Nonetheless, a stew of such sundry components is worthy of debate, regardless of its execution, and John Carpenter’s Poisonous Commando is certainly vying for consideration. You play as certainly one of 4 people – Cato, Astrid, Ruby, and Walter – tasked by Leon Dorsey to assist include and remove a menace that’s emerged from deep drilling into the Earth’s core. With the Earth-dwelling menace turning different people into “homo morti” – zombies, for us commoners – and the containment protocol starting to decay, the group’s closing salvation lies in heaps, and plenty, and heaps, of trucking.

It feels bizarre to see the weather at play, and attempting to determine precisely who stood for what, and what was meant to be on the forefront. For starters, Poisonous Commando IS optimizing the Snowrunner core earlier than anything, which is why every mission is front-loaded with goals that require the truck, trawling by thick mud within the backcountry. The maps for every mission are fairly giant and WILL require a automobile, with random beginning spawns, and fixed swarm encounters encouraging thorough exploration.

Earlier than all that, nevertheless, it’s important to decide your character and loadout, the talents ranging solely in whether or not you need your final to be a screen-clearing offensive assault, a defensive protect, or a therapeutic circle. The whole lot else is predicated on progress when it comes to sooner reloading, greater ammo counts, and extra provides normally. What synergies you and your teammates can generate in gameplay revolve round directed harm and directed harm solely. You possibly can run a staff of 4 bomb-throwing nutters and are available out no worse for put on.

Nonetheless, Poisonous Commando is aware of that is not, or should not be, the primary course. Regardless of being unable to shake the sensation of being crowbarred in, the driving mechanics of Snowrunner/Mudrunner are a welcome change of tempo. Should you’ve by no means performed both of these video games, the thick and in any other case immobilizing mud performs a heavy consider traversing the maps in these video games. Numerous the time, it’s important to take into consideration energy, differentials, gearing, and pacing to beat a few of the map’s most stodgy and threatening traps.

Thoughts you, you received’t get any of that in Poisonous Commando. Past the ever-so dependable winch, used solely a few times when you play your playing cards proper all through the marketing campaign, maps don’t have the identical number of aesthetic and problem that offers Snowrunner and Mudrunner their causes to take the journey. As a substitute, the usual swampland you’d be confronted with is occupied by the contaminated sludge that your adversaries depart behind. 

The sludge in query isn’t only a transport hazard, however if you’re out of a automobile, a poison meter pops up that damages you when you attain a threshold.

An in-game screenshot of John Carpenter's Toxic Commando, showcasing a yellow pickup truck winching itself up a hill, while several zombies attempt to attack the passengers inside.

That is nice! It’s an occupational hazard, and one which, annoyingly, isn’t utilized sufficient all through all the marketing campaign. It’s not a really lengthy marketing campaign to start with, 9 missions that vary from 30 to 45 minutes relying on how a lot looting you are able to do, however you’ll come to shortly learn the way little the maps truly provide. Alongside most looting areas consisting of paltry ammo refreshes and a one-time revive token, nearly all the goals revolve round driving a truck to a spot to make use of both a winch that some automobiles don’t have, or defending vehicles from incoming contaminated onslaughts.

It’s annoying, contemplating what’s doable with the cores being juggled about right here. Contemplate the potential for a fully-fledged Zombie Driver-esque journey in first-person, tricking the truck up as you drive in and across the sticks, the designated driver swearing on the gear stick when the sludge tries to tug down the mission. As a substitute, what you might have is rudimentary driving, positioned with rudimentary development, and a few bog-standard taking pictures to maintain the momentum going.

To its credit score, it has weight, the weapons have punch, calibres are felt, and suggestions is fixed. Mixed with a – frankly, pointless – stage of customization with attachments, camos, and charms, a big chunk of the sport has been devoted to creating this stick. With that mentioned, nevertheless, a variety of the attachments don’t provide authentic trigger to exist, just like the silencer not doing its job, or flashlights being meaningless when every stage is lit like a 50s postcard.

An in-game screenshot of John Carpenter's Toxic Commando, showcasing a trio of players facing off against a horde of zombies in a muddy swamp.

Additionally, sub-machine weapons? Utterly ineffective, eliminate them. With the numbers you’re going through, and Poisonous Commando attempting to be the Blood Dragon to World Battle Z’s Far Cry 3, you need energy, you need penetration, and also you need huge bullets. Assault rifles, shotguns – even the sport’s solitary sniper rifle match the invoice completely. SMGs on this context provide paltry harm and solely function store-brand pepper grinders when the enemies you’re going through want a mincer.

What of John Carpenter’s title, although? The person who impressed Saber to take the trek to make Snowrunner with weapons? In spite of everything, he’s credited as the primary author for the sport, and when you’re a fan of his, you’d count on solely the cleanest minimize of cynicism: sleaze undermined by innocence, innocence diverted by situation, and situation breeding hatred. Because it stands, you’re getting none of that right here, not until Carpenter’s secretly been writing Tubi motion movies since retiring with The Ward.

These characters are heinous. Annoying, disgusting, immature, and silly, written and directed with the identical angle of delicacy that makes Steven Seagal’s filmography seem like The Skinny Crimson Line. Walter, the simpering punchline generator who by no means shuts his mouth, Ruby, the underwritten and repetitious pyromaniac, and Astrid, the smarmy but unproven “good one”. Save for Omari Hardwick’s pretty reserved efficiency as Cato, these characters, mixed with the barking canine leash generally known as Leon Dorsey, are a strolling advert for silent protagonists.

An in-game screenshot of John Carpenter's Toxic Commando, showcasing a player preparing to attack a zombie with a bayonet knife.

When a random masked NPC asks the no-nonsense aspect character Gallagher – Gallagher’s historical past with Dorsey is briefly examined, however thrown beneath the rug simply as shortly – if they’ll shoot our cavalier quartet, you pray there’s an alternate ending that depicts this. Their titles of “Poisonous Commandos” and “Tremendous-rich badasses” are undeserved, pathetic postures of hyper-masculinity that remind you that Carpenter did write Ghosts of Mars as soon as upon a time. 

John Carpenter’s Poisonous Commando Evaluate | Closing Verdict

There’s simply a lot that Poisonous Commando picks up after which shortly forgets about. The driving solely evolves as a lot as mud being a slight deterrent, the characters by no means evolve past cutting-room ground Marvel quippers, and the taking pictures by no means manages to evolve past pure, undirected chaos. What concepts spawn innovation will not be the primary focus right here, nevertheless, simply the homunculi of fundamentals that, whereas digestible on their very own, kind a meal that’s arduous to swallow.

John Carpenter’s Poisonous Commando was reviewed on Xbox Sequence S utilizing a duplicate offered by the writer over the course of 25 hours of gameplay – all screenshots have been offered by the writer.



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