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Slay the Spire 2 Ironclad character information

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March 13, 2026
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Slay the Spire 2 Ironclad character information
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How do you play The Ironclad in Slay the Spire 2? The Ironclads had been a fierce group of warriors who had been at warfare with rival clans for hundreds of years. In hopes of swinging the percentages of their favor, The Ironclad sought energy from divine forces to assist his clan succeed. After making a pact with a demon, The Ironclad grew to become unstoppable, single-handedly destroying his enemies and allies in a blind fury. The Ironclads had been no extra, and solely The Ironclad remained.

As one of many three returning Slay the Spire 2 characters, The Ironclad has a number of new instruments to slaughter his foes. From the brand new Weak playing cards that reward you for conserving the stress on, to Exhaust builds that skinny out your deck in alternate for highly effective bonuses, the perfect Ironclad builds are designed that will help you unlock all of the Ascension ranges.

The Ironclad technique

There are three Ironclad builds to choose from: Weak, Physique Slam, and Exhaust. A devoted Weak construct is new to the sport, changing what was once the Power-focused construct. Physique Slam and Exhaust will probably be acquainted to anybody who performed the unique recreation, piloting largely the identical as earlier than.

All three of those archetypes can and needs to be blended collectively to create the last word deck, so it is essential to learn all three sections to grasp how these builds play. The Ironclad is maybe the one character who does not must depend on huge finisher playing cards to win runs, and an enormous consider that’s due to how effectively all of his deck archetypes work collectively.

The Ironclad is the closest STS2 will get to a core DPS class, able to delivering crushing blows to his enemies with solely a handful of playing cards. Outfitted with the Burning Blood beginning relic, you robotically heal six HP after each battle, providing you with loads of room to take some injury. The Ironclad has quite a few playing cards that truly drain well being, however we’ll dive into that within the builds part of the information.

The Ironclad Weak construct

Each character in STS2 has the flexibility to use the Weak debuff to enemies, inflicting anybody bothered with it to take 50% extra injury. Nonetheless, The Ironclad can benefit from this in ways in which the opposite characters can’t, granting further card draw, block, and different helpful results that you’re going to must ascend the Spire.

Weak builds are the simplest to pilot in the event you’re beginning out with The Ironclad as a result of it is apparent how your card rewards naturally tie in with the impact. When you’re capable of apply Weak, all it’s good to do is give attention to including sturdy assault playing cards to benefit from the injury alternative.

It is easy to fall into the lure of turning into too aggressive as a result of sheer variety of highly effective assault playing cards on supply. All the time control your deck and hold observe of what number of assault playing cards you have added – it is not unusual to search out your self caught with a complete hand of assaults, wishing you picked up some further block playing cards.

Listed below are some Weak playing cards you need to purpose to amass straight away:

Molten Fist
Tremble
Taunt
Dismantle
Uppercut

You already begin with Bash, so it is essential to get this upgraded as soon as you have dedicated to this construct, particularly in the event you’re not fortunate sufficient to choose up extra Weak-stacking playing cards. Loads of the perfect Weak playing cards are unusual or uncommon, which lowers the percentages of them showing as rewards. Tremble is not the flashiest card, but it surely provides the prospect to use the impact throughout two turns with out having to spend two Mana.

When you can add a replica of Uppercut to your deck, you should not have any issues making use of Weak to most enemies in Act 1, and with Molten Fist, you possibly can hold doubling the impact. Buying a replica of Dismantle within the first act can actually rework your deck; when upgraded and lively, it may dish out 20 injury for only one Mana.

Add these Weak playing cards when you’re capable of apply the impact persistently:

Dominate
Cruelty
Colossus

These playing cards aren’t important to making a profitable Weak deck, however they naturally tie into what you are making an attempt to do. Cruelty particularly could be extraordinarily highly effective because it enables you to finish fights rapidly. Bear in mind, you need not stack tens of Weak in your enemies since you’re seemingly going to kill something you battle in below 5 turns.

For longer battles, Dominate is important because it provides an alternate win situation in the event you’re preventing elites and managers with huge well being bars. By stacking up Power along with Weak, it turns into nearly inevitable that you’re going to crush no matter you are dealing with in due time.

The Ironclad Physique Slam construct

Because of the aggressive nature of The Ironclad, you are going to want copious quantities of block at a second’s discover, and there is nothing that pairs higher with block than a replica of Physique Slam. The Physique Slam construct could be very easy to grasp: construct a lot of block and are available crashing down with a meaty Physique Slam.

Whilst you can rack up lots of of block in the event you’re fortunate along with your card rewards, typically you will not get the right playing cards. Luckily, this construct’s distinctive survivability makes it easy to grind out victories, permitting you to cease any potential injury whereas solely attacking when the chance arises.

Listed below are a few of the greatest Block playing cards within the early recreation:

Shrug It Off
Physique Slam
Blood Wall
Flame Barrier

Dealing injury comes naturally to The Ironclad, however actively blocking incoming injury takes effort to steer your deck in that path. Shrug It Off is deceptively sturdy, providing you with each important block and card draw once you want it, and naturally, Physique Slam can benefit from all that block you have accrued.

Decide up these playing cards to remodel your deck right into a Physique Slam construct:

Unmovable
Crimson Mantle
Impervious

There are occasions once you will not know you have constructed a stable Physique Slam construct till deep into Act 2. When you’re provided one among these playing cards, you need to have the ability to pivot your deck in the direction of a block-focused construct. Unmovable turns even regular Defends into life-saving playing cards, and when mixed with huge defensive choices like Blood Wall and Flame Barrier, it may enable you to cease virtually any assault.

The Ironclad Exhaust construct

The Ironclad Exhaust construct might have one of many highest ability ceilings within the recreation, so be warned that this archetype does take a while to grasp. To new gamers, understanding you can solely play a card as soon as earlier than having it disappear for the remainder of fight is daunting, but it surely’s really extra of a optimistic than a adverse.

Constructing a strong deck in STS2 forces you to get the appropriate steadiness of juggling a lot of good and unhealthy playing cards collectively in the identical deck. Eradicating playing cards is a big facet of the sport that many new gamers are inclined to ignore, however that is essential to serving to you draw your combo items. Within the case of an Exhaust deck, you are purposely eradicating playing cards to skinny out the rubbish out of your deck.

Listed below are some Exhaust playing cards you need to purpose to amass straight away:

True Grit
Burning Pact
Evil Eye
Forgotten Ritual

There are two kinds of Exhaust playing cards: these that allow you to select which playing cards to Exhaust throughout fight, and those who instantly Exhaust themselves when performed. For the early recreation, we’re wanting on the former, with Burning Pact appearing as a incredible solution to take away any superfluous Strikes and Defends to get to your good playing cards. True Grit could be awkward as it’s good to work round its random factor, although you possibly can tackle this by upgrading it.

Evil Eye and Forgotten Ritual are your rewards for enjoying Exhaust playing cards, providing you with 16 block and three Mana, respectively. As unusual playing cards, it is troublesome to ensure you will decide them up straight away, although there are sufficient upsides from taking part in True Grit and Burning Pact for them to be auto-includes in most decks.

Decide up these Exhaust playing cards to take your deck to a different degree:

Ashen Strike
Pact’s Finish
Really feel No Ache
Darkish Embrace
Fiend Fireplace
Second Wind

Ashen Strike is already on par with Strike, and it actually comes into its personal once you begin build up your Exhaust pile, turning into a finisher card in lengthy fights. Really feel No Ache and Darkish Embrace are apparent picks in an Exhaust deck, offering you with an instantaneous benefit everytime you take away playing cards throughout fight.

Lastly, there’s undoubtedly a studying curve with Fiend Fireplace and Second Wind, however with time you will study when to play these playing cards. Fiend Fireplace needs to be used as a finisher, although there will probably be alternatives the place you will profit closely from taking part in it early, particularly when you could have Ashen Strike out there. Second Wind, then again, can get you out of a bind when your deck is stuffed with horrible standing playing cards within the late recreation, and it may be used a number of instances all through a battle.

The Ironclad card tier listing

As we talked about earlier, The Ironclad’s deck archetypes are designed to work with each other, so hold that in thoughts when taking a look at our card tier listing. There are particular playing cards that we have ranked extremely primarily based on how effectively they carry out of their particular archetype. Likewise, there are playing cards like Demon Kind and Thrash that we really feel may swimsuit nearly any deck when performed in the appropriate conditions.

This is our Ironclad card tier listing, rating playing cards from greatest to worst:

Tier
Playing cards

S
Physique Slam, Headbutt, Battle Hint, Second Wind, Really feel No Ache, Thrash, Model, Providing, Darkish Embrace, Barricade, Demon Kind, Break

A
Bloodletting, Armaments, Shrug It Off, True Grit, Whirlwind, Ashen Strike, Dismantle, Burning Pact, Taunt, Pact’s Finish, Feed, Fiend Fireplace, Impervious, Aggression, Unmovable

B
Breakthrough, Pommel Strike, Perfected Strike, Tremble, Blood Wall, Uppercut, Dominate, Evil Eye, Forgotten Ritual, Flame Barrier, Inflame, Juggling, Stone Armor, Colossus, Stoke, Crimson Mantle, Cruelty, Hellraiser, Pyre

C
Anger, Iron Wave, Molten Fist, Setup Strike, Twin Strike, Cinder, Havoc, Bully, Spite, Hemokinesis, Pillage, Unrelenting, Bludgeon, Howl from Past, Stomp, Rage, Infernal Blade, Count on a Battle, Drum of Battle, Inferno, Rupture, Vicious, Stampede, Conflagration, Cascade, Primal Pressure, One-Two Punch, Juggernaut

D
Sword Boomerang, Thunderclap, Grapple, Rampage, Battle Me!, Mangle

And with that, you need to have a greater concept about find out how to play The Ironclad in Slay the Spire 2. When you begin to really feel snug taking part in the opposite characters, remember to try our character guides on Regent and Necrobinder to find out how the brand new characters work.



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