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How the Devs of ‘Silly By no means Dies’ Captured the Proper Quantity of ‘Funky Zombie Motion’

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March 13, 2026
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How the Devs of ‘Silly By no means Dies’ Captured the Proper Quantity of ‘Funky Zombie Motion’
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It is simple to get overwhelmed by the variety of reveals proven throughout The Sport Awards, however one of many few bulletins that resonated with me was this punk-rock, flashy, and colourful music video that includes a zombie and his crush. I am speaking about Silly By no means Dies, created by a model new studio. GPTRACK50 is the identify of stated studio, and although it is a new identify, the builders behind it are something however. Headed by President Hiroyuki Kobayashi, a 27-year Capcom veteran, he is supported by builders who’ve labored on Resident Evil, Satan Might Cry, Monster Hunter, Steel Gear Stable, and extra.

Throughout our hands-off preview, TechRaptor was given a presentation masking the fight system of Silly By no means Dies: that is known as “Funky Zombie Motion.” After, we had an opportunity to conduct a Q&A mode e-mail interview with Kobayashi-san, so remember to try our speak additional within the article!

Funky Zombie Motion Creates a Dynamic Fight System in Silly By no means Dies

Consider me after I say “Funky Zombie Motion” suits Silly By no means Dies to a T. The tremendous stylized, pop-punk aesthetic is the right match for an motion sport, creating a blinding show of colour and chaos. Mentioned chaos is led to by Silly By no means Dies’ many monsters, of which our protagonist, Davy, can take the type of.

On this planet of Silly By no means Dies, zombies are on the backside of the monster hierarchy. Even so, this does not cease Davy from leaping into the fray to avoid wasting the lady he loves. After stumbling throughout a frozen-solid damsel in misery (Julia), he falls in love and units out to resurrect her. To resurrect Julia, Davy must defeat the King of Monsters (KOM).

The usual gameplay loop revolves round runs in a time-based dungeon stuffed to the brim with monsters to crush. By himself, Davy is comparatively weak (he’s, in spite of everything, a zombie), however with these newfound powers, he can devour and steal skills from different monsters. 

Stupid Never Dies combat

In doing so, he turns into that very monster in fight, which permits gamers to dynamically swap between types on the fly. There are 11 complete types referred to as “kinds,” and every model seems to drastically change Davy’s transfer set. To acquire a method, Davy first must carry out a “Silly Parry,” which exposes a monster’s core. Davy can then devour the core and remodel into that monster.

That is an thrilling system, if something due to the design of every model. Through the presentation, each appeared to get increasingly more ridiculous and enjoyable, and the variability right here is fairly spectacular. Of the 11 completely different kinds, we’ve: Zombie, Werewolf, Harpy, Golem, Vampire, Will-o’-the-Wisp, Cyclops, Snow Fairy, Merfolk, Lich, and Demon. One neat element about kinds is that every one nonetheless retains some components of Davy’s punk outfit.

GPTRACK50 President Hiroyuki Kobayashi’s favourite model is the werewolf. This can be a model that focuses extra on velocity, with massive swipes from the werewolf’s claws. The werewolf may even conjure up a whirlwind-type flurry of blows, so it appears good for taking over bigger teams of enemies.

Stupid Never Dies Harpy

Conversely, we’ve the harpy. The gameplay clip confirmed off the power to fly and shoot feathers from an extended distance, and appeared slower — however no much less helpful — in comparison with the werewolf. 

A few of the different kinds are self-explanatory, with the golem being extra tanky and the cyclops having bigger, sweeping, hard-hitting blows. Some kinds seem extra technical than others, such because the Will-o’-the-Wisp, which switches from the bodily to astral airplane in order to keep away from harm; in the meantime, the Snow Fairy makes use of a sweet-looking ice sword and might freeze enemies and “make their energy yours.”

It is exhausting to say how the Types will really feel within the arms of the participant till we really get to play it for ourselves. Switching between kinds is fast and seamless, however our assumption is all 11 powers cannot be utilized in a single run. 

Stupid Never Dies Massive Edge

Primarily based on our interview beneath, we discovered that extra highly effective variations of the Types, with new and improved skills, could be acquired afterward in runs. Both approach, GPTRACK50 is obscure on particulars regarding precise runs by way of the dungeon and Silly By no means Dies’ metaprogression, with guarantees to disclose extra at a later date. 

Exterior of kinds, nonetheless, Silly By no means Dies encompasses a “physique hack” system which permits Davy to switch elements of his physique with gear. Zombie model is the one we will use probably the most, so so as to add extra taste to Davy’s toolkit, physique hacking permits for a extra various set of expertise. 

Some examples embody attaching a gravity launcher to his arm, which shoots a projectile that’ll group enemies collectively. There’s additionally the large edge, which is that this sword about the identical dimension as Davy himself; by attaching it to his hand, he can sweep by way of massive crowds of enemies.

davy burst stupid never dies

And to emphasise the concept Silly By no means Dies is all about “Funky Zombie Motion,” GPTRACK50 showcased “Davy Burst,” which is actually his particular transfer. In an explosion of psychedelic colour, Davy will get an influence enhance and we see a clip of him completely demolishing a gaggle of enemies.

After all, there’s a lot extra to Silly By no means Dies that we’ve but to see, together with dungeon runs and the way development works, however what’s showcased right here is thrilling. Actually, it is the sheer number of completely different types that offers me quite a lot of confidence that fight will not get stale, and that it is mechanically wealthy sufficient to enchantment to even hardcore motion players. That, mixed with GPTRACK50 comprising a bunch of veteran builders, instills hope that Silly By no means Dies will likely be a glorious motion title.

Stupid Never Dies vampire

GPTRACK50 President Hiroyuki Kobayashi on Making Monsters in Silly By no means Dies

TechRaptor: There are such a lot of completely different monsters you can select to make use of for kinds, so are you able to speak about your reasoning on why you selected a number of the kinds you probably did? (e.g., Vampires, Liches, Demons, Will-o’-the-Wisp, and extra)

Hiroyuki Kobayashi: From the various monsters out there, we chosen ones that finest help completely different participant playstyles.

Inside the group, we mentioned and selected monsters that match varied fight approaches, similar to close-range, mid-range, long-range, speed-focused, power-focused, flying, and even underwater sorts.

TR: Every model has their very own set of strikes, primarily based on the design of the monster you’re taking the type of. Have been there any particular motion video games that influenced the transfer set of sure monsters? What was your design philosophy for these strikes?

HK: When designing every model, we checked out methods from varied motion video games, however our major focus was on easy methods to replicate the imagery and traits that players affiliate with these traditional monsters.

When it comes to the philosophy behind the transfer design, we needed to totally embrace the protagonist’s id as a zombie. The thought is actually: “Even in case you lose two or three arms, don’t fear about it — overlook protection and hold attacking!”

Our purpose is to create funky, aggressive motion gameplay the place consistently pushing the assault feels highly effective and delivers a powerful sense of catharsis for the participant.

Stupid Never Dies Davy

TR: Zombie type is alleged to be the muse of all different kinds. Is the Zombie model capable of maintain its personal in battle? How usually are you utilizing Zombie model in comparison with different types Davy can tackle?

HK: The Zombie Model is absolutely viable in fight. Nonetheless, taking over stronger monsters would require a sure stage of method.

In the beginning of each dungeon, the participant all the time begins in Zombie Model, and since it is usually utilized in mixture with different kinds, it can probably be the model gamers use most ceaselessly.

TR: How did you navigate the event of 11 complete kinds, assuring that every model match their very own area of interest and function within the fight of Silly By no means Dies?

HK: The Zombie Model was designed as a normal character that’s straightforward to deal with. In distinction, the opposite characters are supposed to be extraordinarily highly effective when utilized in the best conditions — however a lot more durable to make use of if the circumstances don’t match.

To realize this steadiness, we first thought of the forms of strain a participant would possibly face from particular person enemies, in addition to the conditions that might come up from completely different enemy mixtures. Primarily based on that, we decided what sorts of conditions every model ought to excel in.

From there, we designed every model’s actions, assault vary, motion velocity, assault velocity and space, and even character dimension to make sure they might successfully break by way of these particular conditions.

Will-o-the-Wisp stupid never dies

TR: From a gameplay perspective, have been any kinds more difficult than others to develop a cohesive fight model for? Are you able to clarify what hurdles you confronted in growing so many various kinds for Davy to take the type of?

HK: The Harpy Model and Will-o’-the-Wisp Model, which excel at long-range fight, have been notably difficult to design.

From the early phases of improvement, we had sure assumptions concerning the excellent variety of enemies, the suitable fight distance, and the best stage of strain throughout battles. Nonetheless, as improvement progressed, many of those components solely turned clear by way of the method itself.

TR: Silly By no means Dies is fast-paced and heavy on the motion, and you may swap between completely different kinds to suit your wants in fight. How are you making it in order that switching between kinds doesn’t break the movement of battle?

HK: Aside from clearly dedicated moments, gamers are allowed to cancel most actions by switching kinds. We additionally designed the style-change motion to be fast and fluid in order that it doesn’t disrupt the general tempo of the sport.

Throughout improvement, we experimented with extra elaborate visible transitions, however in the long run we settled on the present instant-style switching, which felt probably the most responsive.

For instance, gamers can use the Merfolk Model to dive and quickly shut the gap of an enemy, then instantly swap to Golem Model to ship a robust strike.

This type of fight wouldn’t be attainable utilizing the Golem Model alone, because it strikes very slowly.

By enabling immediate model switching, we designed the system in order that gamers can compensate for every model’s weaknesses whereas amplifying their strengths, permitting for a variety of artistic play mixtures.

Stupid Never Dies Golem

TR: What are some methods wherein Silly By no means Dies encourages gamers to make use of completely different kinds in fight, quite than sticking to utilizing one the entire time?

HK: For instance, even throughout the Werewolf Model, the abilities you receive will differ relying on which werewolf you Model Eat.

In the event you Model Eat a stronger werewolf discovered within the deeper layers of the dungeon, you possibly can purchase a extra highly effective model of the Werewolf Model.

We encourage gamers to change kinds actively, selecting the one which finest matches their technique, the abilities that complement their present deck, or the model that most closely fits the instant fight state of affairs.

TR: Davy himself could be upgraded with varied physique hacks, however are there ways in which we are able to additionally improve the skills of the completely different kinds in Silly By no means Dies?

HK: The sport options each momentary development and everlasting development methods.

Non permanent development consists of components similar to choosing rarities that fit your present model throughout a run.

As for the everlasting development methods, please keep tuned for upcoming particulars.

Stupid Never Dies ice fairy

TR: I additionally need to contact on The Sport Awards reveal. As a brand new studio, what have been your ideas main as much as the reveal and do you may have any feedback on the reception for the trailer? 

HK: Proper earlier than the announcement, we have been very nervous. Watching it really be revealed at The Sport Awards, our most important feeling was, “We lastly did it — GPTRACK50’s first title has been introduced.” It has been a protracted journey to get up to now.

Because of the help of the media, we really feel the trailer was efficiently shared with audiences around the globe. We have been particularly stunned — and really completely satisfied — to see such a powerful response from South America and Central Asia.

TR: I really listened to the trailer on repeat, as a result of I actually loved the pop/punk-style music. I’m inquisitive about why you selected to go along with a music like this and the way it’s consultant of the sport itself? Can we count on extra music like this within the remaining product?

HK: Many motion video games are likely to function rock-style music, so when creating a brand new IP, we needed to problem ourselves by exploring a distinct musical route.

When fascinated about the model id of this title, we got here up with a number of key phrases primarily based on the sport’s themes: emo, avenue tradition, velocity, youth, and recklessness. From there, we determined that the music ought to lean towards “pop punk.”

Stupid Never Dies dive

TR: Is there anything you desire to individuals to find out about Silly By no means Dies that hasn’t been requested?

HK: With a brand-new title, it’s extremely difficult to first get individuals to find out about it after which get them to really play it. We might be really grateful if motion sport followers and members of the media may help this title, Silly By no means Dies, and assist us unfold the phrase.

Thanks very a lot to your help!!



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