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"‘Future 2’ Has Misplaced 91% Of Gamers Since Edge Of Destiny, 97% From Last Form" – Forbes

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March 17, 2026
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"‘Future 2’ Has Misplaced 91% Of Gamers Since Edge Of Destiny, 97% From Last Form" – Forbes
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Winter has come for Future 2, and it’s unclear if it may well ever claw its means out of the ice. Certain, everybody knew there could be a drop after the tip of the Gentle and Darkness saga and certain, the brand new six-month gaps between vital content material would cut back that additional, however the place we’ve ended up? It’s bleak.

Doing the mathematics, we’re simply over per week out from when the Shadow and Order “main replace” was imagined to arrive on March 3. That has been delayed till June, and, at the very least in idea, the following Shattered Cycle growth would arrive three months after that in September, barring any additional delays. And at this level, it both looks as if extra are anticipated, or Bungie could also be completely altering how Future operates going ahead.

In keeping with the numbers, which little doubt align with traits on consoles, Future 2 has misplaced roughly 91% of its gamers because the launch of The Fringe of Destiny, the primary growth after The Last Form, and is now peaking at lower than 10,000 concurrent gamers an evening on Steam. That’s seven and a half months since that growth launched.

Within the final virtually two years since The Last Form, Future 2 has misplaced 97% of its gamers, a determine that virtually equates to the sport shutting off.

First, it is a dwell service sport. It could have lived a decade, however clearly, Bungie and Sony wished it to dwell previous that, and clearly, that’s in jeopardy. When a single-player sport loses 90% of its gamers in half a yr, that’s no large deal. When a live-service sport does? It’s.

Second, it exhibits that Bungie’s present plan for Future 2's launch format shouldn’t be working. They couldn’t even get by means of a full yr with out main drops and lengthy delays. A minimum of one, from the appears of it, so it will appear unwise to proceed this format from right here.

Third, it is a better drawback for Bungie as a complete. The studio is now a mixture of two completely different, very large video games, Future 2 and Marathon. We now measure issues by each of these video games, every as dwell video games requiring an incredible quantity of ongoing work and funding. Marathon, by all accounts from those that caught with it, is kind of good. However it additionally didn’t launch as some blockbuster, studio-reviving megahit both. If the playerbase settles on the decrease and Future 2 doesn’t get better, that could be very, very unhealthy for Bungie’s prospects.

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Tags: EdgeFateFinalForbesLostPlayersquotDestinyShapequot
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