Fortnite employees who survived yesterday’s mass cull of staff say they’re unable to understand the affect on the sport’s future this 12 months “and past.”
Yesterday, Epic Video games introduced it was making 1,000 workforce members redundant. In an announcement, Epic boss Tim Sweeney blamed the job losses on the corporate “spending considerably greater than we’re making” amid a downturn in curiosity in Fortnite — regardless of it remaining some of the widespread video games on the planet.
Within the hours that adopted, quite a few veteran Epic Video games workers took to social media to verify they had been amongst these impacted. This consists of senior and long-standing members equivalent to design director Christopher Pope, precept engineer Evan Kinney, and lead author Nik Blahunka — all of whom had labored on Fortnite’s gameplay, stay occasions and story for years.
Vitaliy Naymushin, a personality artwork director who designed a few of Fortnite’s earliest characters together with its default mascot Jonesy, was additionally laid off. As was Devin Connors, the long-standing group supervisor at Rocket League studio Psyonix.
Reflecting on the losses by way of a put up on social media, Fortnite gameplay producer Robby Williams described yesterday as “a brutal day at Epic” and that “what comes subsequent may be very arduous and painful” — for these now jobless, but additionally the corporate’s remaining employees who will now push on with out 1,000 of their colleagues.
“Our groups should choose up the items and attempt to hold shifting ahead,” Williams wrote, “however we can’t even absolutely perceive what sort of impacts this may have on the sport for the remainder of the 12 months and sure past.
“I will proceed to do my greatest to maintain making one of the best sport for you,” he continued, “and I am assured that my friends really feel the identical, however please be affected person with us as we navigate this powerful time and do our greatest regardless of these really gut-wrenching losses.”
Yesterday’s layoffs come only a week after the triumphant launch of Fortnite’s long-awaited Chapter 7 Season 2, with the sport’s story and gameplay at a contemporary excessive level following a prolonged wait for brand spanking new content material. But it surely was additionally clear that Epic Video games was not pleased with the monetary efficiency of the sport in latest months — one thing which prompted the corporate to controversially increase the worth of its profitable V-Bucks in-game foreign money, prompting an enormous backlash from gamers.
“What we now have to do is obvious,” Sweeney mentioned yesterday in his message to employees, telling them they wanted to “construct superior Fortnite experiences with contemporary seasonal content material, gameplay, story, and stay occasions; speed up developer instruments with higher stability and functionality as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6.”
“We have had challenges delivering constant Fortnite magic with each season,” Sweeney famous, however teased “the following era of Epic with enormous launch plans in direction of the top of the 12 months.” Sweeney is ready to carry a city corridor assembly with employees tomorrow, Thursday March 26, to debate subsequent steps.
Tom Phillips is IGN’s Information Editor. You’ll be able to attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social

