Hey everybody,
I simply launched Nelly Jellies on the Play Retailer. It’s a physics-based "Inverted Suika" sport. As a substitute of dropping gadgets right into a jar, you launch jellies from the underside and so they float as much as the floor to merge.
The Mechanics:
Buoyancy Physics: Managing the "jiggle" and displacement as jellies settle and merge on the high. Stay Telemetry: I’m a knowledge nerd, so I constructed a public dashboard that tracks international jelly merges and spawns in real-time. We simply handed 100 hours of cumulative playtime! Stay Stats:
Play Retailer:
The Vibe:
Utterly free. No "power" mechanics. Constructed with React + Capacitor (Matter.js for physics).
I'm a solo dev and would love to listen to your ideas on the general sport loop.
Thanks for studying! 🙂
submitted by /u/MightyBig-Dev [comments]
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![[DEV] I constructed an "Inverted Suika" physics sport the place the jellies float up from the depths to merge. [DEV] I constructed an "Inverted Suika" physics sport the place the jellies float up from the depths to merge.](https://preview.redd.it/pz0sgkn2l0rg1.jpg?width=140&height=140&crop=1:1,smart&auto=webp&s=f65625e7d0584c6b38b40cea2b71fa79e1964dde)

