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The brand new Crimson Desert patches are grand and all, however the Ray Reconstruction efficiency and lighting choices are nonetheless all type of b0rked on my machine

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March 31, 2026
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The brand new Crimson Desert patches are grand and all, however the Ray Reconstruction efficiency and lighting choices are nonetheless all type of b0rked on my machine
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I have been having a grand outdated time operating round Crimson Desert’s gigantic open world, selecting up sheep, committing crimes, and usually making a nuisance of myself to the nice residents of Pywel. I have been enjoying it since launch day, in truth, which is why I am not stunned I’ve discovered myself awash amongst a sea of graphics-related points.

Chief of which, to my thoughts no less than, is the completely godawful Ray Reconstruction efficiency. The issue right here is that it is tied to the lighting setting, which implies enabling it forces the ray tracing to its absolute most—and it completely tanks the body price in consequence.

I am speaking lower than half the frames with the setting enabled in comparison with one step under, utilizing an RTX 5070 Ti. However hey, you possibly can at all times flip it off, proper?

Positive, and because of some latest patches, the “neon-green grass” difficulty with RR off and the lighting set to at least one step under most seems to be a lot improved.

Apart from some a lot nicer-looking timber, my temporary testing with the latest model appears to point there’s not an enormous distinction anymore between the settings when roaming the open world—versus launch, when RR typically made it seem like a completely completely different sport.

Picture on the left is with Cinematic settings, Ray Reconstruction on, lighting pressured to Most. On the correct is Cinematic settings solely.

Nevertheless, with Ray Reconstruction off and the lighting set to Cinematic (the place the ray tracing is left at a performance-friendly degree), I have been experiencing some very odd visible bugs, significantly with shiny objects.

And by bugs, I imply some horrendous-looking armour. This could be superb in case you weren’t sporting it on a regular basis, however as a Crimson Desert helm-enjoyer, I might fairly a few of the armour fashions seemed just like the shiny, boutique objects they’re alleged to be fairly than low-poly PS4 belongings—and it isn’t simply me that is experiencing the problem. Permit me to reveal:

Picture on the left is with Cinematic settings, Ray Reconstruction on, lighting pressured to Most. On the correct is Cinematic settings solely.

Yeah, that is fairly rattling ugly by comparability. That is with movement blur off and my character standing largely nonetheless (albeit with an idle animation), too, which suggests one thing actual buggy is occurring right here. All of this has been recorded utilizing the newest Steam patch, which guarantees to repair a few of the visible nasties. High of the listing is Ray Reconstruction blurriness, apparently.

To be trustworthy, I hadn’t seen the ray-reconstructed picture to be significantly Vaseline-like in precise gameplay. In truth, I might say that Crimson Desert’s picture high quality is especially noisy general, irrespective of the settings. That is made worse by the truth that, to get it to run effectively at 4K with Ray Reconstruction on, I’ve resorted to enabling DLSS Efficiency mode.

That is not usually an enormous difficulty for me (I am operating an RTX 5070 Ti in spite of everything, not an RTX 5090), however on condition that the ray traced lighting appears to be based mostly on the pre-upscaled (low-resolution) output, it positive makes for some noisy moments as soon as the upscaler will get concerned.

Try the pronounced “boiling” impact round Kliff’s floppy sleeves and silhouette within the clip under to see what I imply.

I’ve had loads of expertise with DLSS operating in Efficiency mode via its varied iterations, and this sport’s visuals appear to provide it essentially the most bother. A earlier patch modified the DLSS Ray Reconstruction preset from D to E, which supposedly mounted some displacement mapping points, improved the general high quality of the visuals, and stuck some texture animation quirks.

And to my eyes it seems… a bit worse, truly. The brand new preset appears to wrestle with quick motion at Efficiency settings—and on condition that turning down the lighting by a single step appears to do a quantity on the shiny stuff for myself and others, and that we’ll possible be enabling RR and utilizing DLSS to compensate, it is a bit of a poor present general.

It is all very… messy. Nonetheless, the latest patches have mounted a number of different points, and the sport is, in my view, a ton of enjoyable. Ordinarily, this type of setting juggling and visible artifacting would spoil my enjoyment of a sport, however there’s a lot weird creativity to take pleasure in in Crimson Desert, I am powering on regardless with a giant grin on my face.

On condition that Pearl Abyss appear to be making a herculean effort in the direction of patch help, I’ve bought my fingers crossed that there are extra visible and efficiency enhancements but to return. This is hoping, on the very least.

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Tags: b0rkedCrimsonDesertGrandkindlightingMachineOptionspatchesPerformanceRayReconstruction
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