It’s been some time since I final performed a collaborative zombie horde shooter. I feel the final one which involves thoughts for me was World Battle Z, which was unbelievable. We’ve had related video games in the previous couple of years that attempt to recreate the vibe that got here with Left 4 Useless, which was one of many first collaborative zombie horde shooters I performed, and it caught with me for years. That’s why I used to be so hyped for John Carpenter’s Poisonous Commando: it doesn’t attempt to reinvent the wheel, it simply straps rockets to it, units it on fireplace, and sends it hurtling right into a horde of zombies.
Developed by Saber Interactive and impressed by the signature horror sensibilities of John Carpenter, this co-op shooter is loud, chaotic, messy, and sometimes good. Additionally it is frustratingly inconsistent, feeling prefer it’s caught someplace between being a cult traditional within the making and a missed alternative. From the get-go, I used to be excited to leap in and see if John Carpenter’s Poisonous Commando might reignite a flame and love for the zombie horde shooter style that I really feel has gotten misplaced on this period of extraction shooters and battle royales.
A Love Letter to B-Film Chaos
From the second you load up the sport, John Carpenter’s Poisonous Commando exhibits its retro horror DNA. The tone is unmistakably influenced by Carpenter’s filmography, with thick fog-drenched landscapes, pulsing synth soundscapes, and a tongue-in-cheek embrace of absurdity. The world feels prefer it exists someplace between Escape from New York and a neon-soaked zombie apocalypse, the place logic takes a backseat to model and spectacle. It’s lovely and chaotic on the identical time.
The premise is gloriously ridiculous: a failed experiment to harness the Earth’s core vitality has unleashed a poisonous disaster, resulting in mutated environments and reanimating the useless. It falls to you and your group of mercenaries, every with persona quirks and fight specialities, to dive into this chaos, full targets, collect assets, and survive overwhelming odds. The narrative exists primarily to justify the motion and is commonly tacky, self-aware, and sometimes enjoyable, giving the sport a B-movie vibe quite than a blockbuster AAA really feel.

Gameplay: Managed Chaos (At Its Greatest)
At its core, John Carpenter’s Poisonous Commando is a cooperative first-person shooter designed for as much as 4 gamers. The gameplay loop revolves round venturing into giant, semi-open maps, gathering assets, finishing targets, and dealing with relentless waves of enemies. The sport is clearly designed for actual gamers quite than soloing with AI companions.
Gunplay is one in every of John Carpenter’s Poisonous Commando’s strongest features. Weapons really feel highly effective and satisfying, from shotguns to LMGs. There’s an actual sense of physicality that retains fight thrilling, although enemy selection might be higher. Autos add chaos and enjoyable, permitting you to smash by hordes and creating memorable “road-warrior” moments. Cooperation is important: reviving teammates, sharing assets, and coordinating skills are key to survival. When your group is coordinated, the gameplay turns into much more dynamic and interesting.
Solo Play: A Compromised Expertise
Whereas John Carpenter’s Poisonous Commando can technically be performed solo, the expertise is clearly much less pleasing. AI teammates operate however lack the notice and flexibility of actual gamers. Missions take longer, and solo gamers should deal with duties that will in any other case be shared. Solo play feels irritating and diminishes a few of the sport’s co-op magic.

The Downside of Repetition
Sadly, cracks start to point out over time. Missions comply with a predictable construction—go to a location, acquire or activate one thing, defend in opposition to waves, repeat. Enemy range is restricted, and map layouts, whereas atmospheric, usually really feel related. This repetition reduces strategic adaptation and makes the gameplay loop really feel routine quite than difficult.
Development and Replayability
Development techniques are underdeveloped. Early upgrades present a way of progress, however as you advance, unlocks decelerate, rewards really feel much less impactful, and endgame lacks depth. The sport depends on co-op unpredictability and taking part in with completely different teams to inject selection. With out evolving challenges, the sport dangers dropping momentum in comparison with different live-service or co-op-focused shooters.
Presentation and Ambiance
The place John Carpenter’s Poisonous Commando excels is in presentation. The visible model blends gritty realism with comic-book exaggeration: thick fog, glowing poisonous swimming pools, and dramatic lighting create a harmful but lovely world. Sound design is powerful, with punchy weapons, immersive environmental audio, and a synth-heavy soundtrack impressed by John Carpenter. Voice appearing brings characters to life regardless of the sunshine narrative.

Ultimate Verdict
After many hours, John Carpenter’s Poisonous Commando is aware of what it needs to be however falls wanting its full potential. At its greatest with pals, gunplay and co-op mechanics shine, creating chaotic, memorable gameplay. Nevertheless, repetitive mission design, restricted enemy selection, and grindy development maintain it again. It shines in brief bursts however struggles for long-term engagement. For what it achieves, it earns a 7 out of 10—a classy, chaotic co-op shooter with loads of enjoyable however restricted depth.
John Carpenter’s Poisonous Commando Trailer
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The sport was offered to us for the specific goal of reviewing.


