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Aether & Iron’s Music Underscores a Decopunk-Noir Deal with

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April 14, 2026
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Aether & Iron’s Music Underscores a Decopunk-Noir Deal with
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A number of weeks in the past, Washington-based studio Seismic Squirrel launched Aether & Iron, a novel recreation that mixes decopunk and alternate historical past. It serves up a darkish noir story dripping with sardonic metaphors and intelligent writing. The gameplay echoes the storytelling mechanics of Disco Elysium whereas bringing a contemporary twist to tried-and-true technique RPG fight.

Between gumshoe investigations, flying automobile fights, and jaw-dropping views of airborne New York Metropolis, one factor stays fixed: the charming tunes of its soundtrack. Composed by Grammy Award winner Christopher Tin (of Civilization IV) and Grammy Award nominee Alex Williamson (of Civilization VI), the soundtrack juxtaposes the hovering bombast of Romantic live performance music with the gritty jazz you’d solely discover within the seedy alleyways of movie noir.

I sat down to talk with Tin and Williamson about their expertise engaged on Aether & Iron. Its distinctive premise drew them—and myself—into the sport, inspiring them to create a singular soundscape to suit the ambiance of a Nineteen Thirties New York suspended within the sky.

Aether & Iron Set No Limits on the Sound

This world blends artwork deco with scrappy sci-fi; noir cynicism with sky-high aspirations; intense automobile chases with turn-based fight. At its core, Aether & Iron shoots for the sky. It is an ethos that the event group at Seismic Squirrel imparted onto Tin and Williamson.

“You recognize, they stated, ‘Actually go all out with this,'” Williamson stated. “Among the early concepts that we despatched alongside, they have been like, ‘It must sound older, extra Romantic, extra strings.’ And, you already know, you are simply not used to listening to that.

“However when you get the permission, you are like, ‘A-ha, OK, let’s go for it.’ Like, do not maintain again.”

When composing, they talked lots with Artistic Director Duane Stinnett and Narrative Director Tyler Whitney to get an thought of the world and story. Additionally they had idea artwork, a (very early) playable construct, and an “countless playlist” of well-known film music from the Nineteen Thirties and ’40s.

The player rolls a skill check in Aether & Iron

As with something artistic, there was some forwards and backwards earlier than something grew to become ultimate. For instance, Tin would begin a melodic thought, present it to Williamson, and iterate. As soon as it felt good, they’d present it to the builders and iterate extra. Nonetheless, there have been occasions when the composer duo pushed again on what the group initially wished.

“They have been interested by issues like ragtime, for instance. I feel that a few of their concepts we vetoed as a result of they do not really create the drama that you just’re in search of,” Tin stated. “Sure, it’s right and of the interval, however does ragtime actually inform a narrative whereas it is enjoying? Not as a lot as another issues that we may do.”

Tin and Williamson have labored with one another many occasions over the previous twenty years. Their working relationship began when Williamson reached out to Tin whereas he was in school, which led to an internship. All through the years, Tin would convey Williamson in on initiatives for help, like with Civilization VI and Splitgate. Over time, their partnership grew to become much less teacher-apprentice and extra equal collaborators, every bringing their very own strengths to a mission.

Part of the White Street overworld in Aether & Iron

Enjoying With Dynamics

Aether & Iron includes a dynamic layered music system, which makes the music reactive. In case you pay shut consideration, you may discover that songs do not instantly get minimize off. As a substitute, they arrive to a pure conclusion earlier than shifting into the subsequent audio second.

The concept was Tin’s initially, as he wished to attempt one thing new and contemporary. The group at Seismic Squirrel was very open to attempting one thing totally different, and Williamson had the expertise and ability to make it occur.

“I used to be like, ‘Hey, what do you concentrate on this [system]? It means a number of work, a number of additional work. And by the best way, you are doing it, not me,'” Tin stated, gesturing towards Williamson with a chuckle. “Alex was like, ‘I am recreation.’ Alex is the man.”

It is a small element with an immense quantity of labor behind it, and it actually pays off by making the music really feel extra intentional. As Williamson described it, songs are minimize up into totally different “segments” that may be sequenced collectively in numerous methods, relying on the temper of the scene.

Gia and Nellie talk to General Eli in Aether & Iron

“There’s a number of studying, there’s a number of dialogue,” Williamson stated. “We wished one thing that was extra appropriate for that. One thing that will be steady, kind of like a supportive underscore and never only one monitor triggering after one other.”

For the reason that participant might be at any level in a track when the sport must transition, the composers needed to create distinctive codas, or endings, to verify every “section” may naturally conclude.

“I felt it was value it as a result of it allowed the sport to extra often and in a extra granular method come and go from the totally different moods,” Williamson stated. “A giant a part of it for [the audio team] was additionally that this was a method of making extra selection with the identical variety of minutes of music. It additionally included making a model of most tracks the place the melody does or would not play.”

Gia and Cress talk to Needles in Aether & Iron

After all, one other upside to creating this selection was combating listener fatigue. In a recreation like Aether & Iron the place scenes can last more than a musical second, repetition is the very last thing you need to really feel.

“The extra locations you would begin the monitor like proper within the center or in direction of the tip of the monitor after which it loops again with or with out the melody, it simply multiplies sort of the range for the ear so it would not get too bored,” Williamson stated.

An overlook in Aether & Iron

The Grandeur of “A Metropolis of Aether & Iron”

If you already know Tin’s work, you are probably conversant in the principle themes of some Civilization video games. So after all, I needed to ask him about his thought course of behind the sport’s essential theme track, known as “A Metropolis of Aether & Iron.”

Once I first heard the track within the recreation’s essential menu, it gave me a way of surprise, becoming for a floating metropolis. To Tin, the phrase that got here up most was “grandeur.”

“I went for one thing that was very kind of Romantic, you already know, capital R Romantic,” Tin stated, referring to the classical music motion. “And on a sure degree, simply because I am very immersed on this world now, it was a bit bit kind of operatic in a method, with out having an precise opera singer in it.

“However there may be kind of a grandeur that I related to the principle storyline. And that was kind of the inspiration for it, actually. That was the beginning of it,” he added.

General Eli drives through White Street in Aether & Iron

Like a number of Tin’s work, there is a sturdy melody that soars above every thing else, making the theme immediately recognizable after you have heard it as soon as. Williamson solely had nice issues to say about his artistic associate’s work right here.

“I actually suppose as somebody who wanted to adapt and rearrange the principle theme’s concepts, it was a really sturdy start line, a really recognizable factor, which is what I do know the artistic group was in search of,” Williamson stated. “And it supplied so many prospects for integrating in a number of totally different contexts you may not anticipate. So after all, that is the muse of every thing.”

The principle theme transforms from triumphant to mysterious, from curious to somber, multi function monitor. All of it comes via so powerfully because of it being recorded with FAMES, an orchestra from Macedonia. In actual fact, they’re the identical group Tin labored with for “Sogno di Volare,” the principle theme in Civilization VI.

Car combat in Aether and Iron

After all, beneath that grandeur of hovering strings lies a jazzy set of tunes that basically set the temper in sure areas of Aether & Iron. It is an odd, sudden juxtaposition, however it merely works for the ambiance, narrative, and characters which are featured within the recreation.

“I felt very lucky that we may work on this type as a result of I do not know the way usually that is going to occur. And to appreciate in a short time that we had a artistic group who was very smitten by this entire time interval, the artwork that got here in actual life—you already know, the actual ’20s, ’30s, ’40s, the music that got here out of it,” Williamson stated.

Seismic Squirrel supplied TechRaptor with a code for this interview.



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Tags: AetherDecopunkNoirIronsMusicTreatUnderscores
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