Single/Multiplayer: Each
Style: RPG, Technique, Flip Primarily based
On-line/Offline: Each, offline marketing campaign, on-line towards different gamers (I'm undecided although if I keep in mind that appropriately)
Monetization/Value: May need been paid however I bought it free of charge, little or no if any in sport purchases
Portrait/Panorama: any
Key Options:
Many troops, as much as a full 4×3 or 4×4 grid roughly. Gameplay appeared like this (fairly definitely precisely this attitude, your troops vs the enemy with equal structure):
You possibly can select actions for the troops I consider however you can too allow them to battle with the programmed motion sequences.
When you win towards the present enemy group, your troops stroll ahead till the following (within the marketing campaign at the very least), it was like 3 per stage? Not sure about that one.
I believe you can even have your "battalion" play towards these of different gamers, I bear in mind seeing different gamers in some leaderboard or one thing being very op.
In any case, I’d tremendously respect any assist in discovering this. I actually loved enjoying all of it these years in the past and that i want to play it once more.
Estimated 12 months of launch:
somehwere earlier than roughly 2017/18 as I performed it these years
Graphics/artwork type:
Cartoonish fantasy, not life like but additionally not very anime type (no anime ladies, extraordinarily exaggerated options and many others.); setting was your troops are the great guys (I bear in mind it being about some kind of "conflict for mild/good") so the troops appeared "upstanding" for probably the most half (nothing grim); I bear in mind the aoe results trying fairly satisfying when your characters use them
Notable characters:
No particular characters with lore, simply many troops: there was the Alchemist troop and a few kind of op holy knights, musketeers (troops with weapons), archers, spearmen, (fireplace?) magicians, fairly positive some troop might heal others so healers prob (the holy knights might too I believe), and much more (I really feel like 30 or extra troops should you rely the evolutions/upgraded types).
Notable gameplay mechanics:
– You possibly can program sequences of assaults/actions for every troop
– Troops might stage (as much as 100?) and might be upgraded to increased tier troops (e.g. regular swordsman, sturdy swordsman, tremendous op swordsman)
submitted by /u/Inner-Spray-8116 [comments]
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