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Shinobi: Artwork of Vengeance Preview – How Sega And Lizardcube Pulled Shinobi Out Of The Shadows

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May 23, 2025
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Shinobi: Artwork of Vengeance Preview – How Sega And Lizardcube Pulled Shinobi Out Of The Shadows
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In 1987, Sega sought to capitalize upon the mainstream recognition of ninjas with an arcade title known as Shinobi. The title was an enormous hit for Sega because it tried to recapture success within the arcade market, and the corporate leveraged the acclaim to assist it make headway within the console gaming market because it transformed the sport to the Sega Grasp System, PC, and even Sega’s future rival platform, the Nintendo Leisure System. The outcome was a multiplatform hit that established its protagonist, Joe Musashi, as considered one of Sega’s early heroes and spawned a number of sequels in arcades and throughout Genesis, Recreation Gear, Saturn, PlayStation 2, and 3DS.

Nonetheless, following the 3DS launch of Shinobi 3D in 2011, the franchise got here to a screeching halt. What was as soon as thought of considered one of Sega’s flagship franchises went dormant for over a decade, and reminiscences of Joe Musashi’s adventures settled securely into the realm of nostalgia. Although Sega launched an enhanced model of the unique sport in 2020 on Change as a part of the retro sequence Sega Ages, it felt more and more like 2011 was the ultimate time followers would step into the tabi of the Oboro Clan. 

The Sega Ages model of Shinobi (2020)

In that point, different franchises fell away one after the other. Longtime Sega mainstays like Tremendous Monkey Ball and Virtua Fighter joined already dormant sequence like Golden Axe, Jet Set Radio, and Loopy Taxi, as rising emphasis was placed on franchises like Sonic the Hedgehog and, within the coming years, Yakuza (Like a Dragon). 

“When individuals hear ‘Sega’ these days, they often have the impression of Sonic or Like a Dragon, which we’re very grateful for,” director of Sega’s content material manufacturing division Kagasei Shimomura says. “These are IPs that we’re very pleased with, after all, however we do assume that in case you had requested individuals perhaps 20 years in the past or 30 years in the past, there would have been followers considering of many extra IPs than Sonic or Like a Dragon. These followers’ pleasure is essential.” 

Energy Surge

Revenge of Shinobi (1989)

Energy Surge

Shimomura as half of a bigger Sega groups examined the again catalog, realizing the sheer breadth of IPs below Sega’s umbrella over its greater than 60 years in existence. They determined it might be to the corporate’s benefit and would attraction to a broader fan base to revive numerous inactive franchises. 

The aforementioned Sega Ages assortment stored a number of basic sequence alive by enhanced remasters, however Shimomura, who helped spearhead Sega Ages, did not assume that was sufficient. “We did not simply need to go and make remasters or remakes of all of the titles which are already round,” he says. “We wish individuals to get pleasure from and be happy by what we put on the market, and discover methods to create new Sega followers.”

After deciding to rebuild these seemingly misplaced franchises, Shinobi emerged as an early favourite for the fan base and the crew. Shimomura loves the sequence as a participant but in addition observed symmetry between this new Sega initiative and Sega Ages, as Shinobi was the primary sport to enter growth within the Nintendo Change Sega Ages program. Although it was not the primary to launch in that assortment, Shimomura appreciated the poetic nature of getting Shinobi be the primary sequence to revive below this new initiative of bringing again legacy IPs. 

 

Sega’s plans to develop new video games in beforehand inactive franchises had been revealed throughout The Recreation Awards 2023. The teaser trailer introduced new tasks for Jet Set Radio, Golden Axe, Streets of Rage, Loopy Taxi, and Shinobi. As well as, although not formally part of this initiative, Sega launched the first all-new entry within the Tremendous Monkey Ball sequence in over a decade final yr, and a brand new Virtua Fighter sport is in growth.

Shimomura started desirous about strategy these basic franchises, with particular consideration paid to Shinobi. He feels he can hint the lineage of all Sega motion titles again to the unique Shinobi sport, making it a becoming place to start out with the revival course of for these IPs.

Retro Reconnection

Streets of Rage 4

Streets of Rage 4 (2020)

Retro Reconnection

As soon as Shinobi was settled as the suitable title to kickstart this new technique, Shimomura and the remainder of Sega started in search of a growth crew that may greatest possess the capabilities to ship a product that pays homage to the previous whereas successfully bringing the sequence into the modern-day gaming panorama. Sega seemed no additional than a small indie studio that had lately achieved that feat with two of its different long-dormant Sega franchises.

Lizardcube, a Parisian sport studio identified for its beautiful 2D artwork types and tight gameplay, launched Surprise Boy: The Dragon’s Entice in 2017 and Streets of Rage 4 in 2020. Each titles acquired important acclaim, incomes scores within the 80s on the critiques combination web site Metacritic. Nonetheless, whereas each are new entries in Sega-owned franchises, Sega was indirectly concerned with growing or publishing these titles. As an alternative, Sega licensed its IPs to Lizardcube. 

Wonder Boy: The Dragon's Trap

Surprise Boy: The Dragon’s Entice (2017)

“After the success of Streets of Rage 4, Sega got here to us, mainly asking how we’re doing and if we had some other concepts about reviving,” Lizardcube CEO and inventive director Ben Fiquet says. “As large Sega followers, my blood began to boil as soon as once more.”

Fiquet and his crew at Lizardcube pitched Sega on a Shinobi sport, which proved serendipitous, contemplating Shimomura’s desire for that franchise to kick off the legacy IP initiative. Lizardcube’s pitch impressed Sega in putting a stability between outdated and new, concurrently delivering a nostalgic and novel expertise, a typical problem for any developer remaking, remastering, or creating a brand new entry in a basic sequence.

Shinobi: Artwork of Vengeance (2025)

“Getting the tone proper when it comes to artwork, when it comes to vibe, when it comes to completely different setup, however the gameplay, typically individuals don’t keep in mind the gameplay precisely; they simply keep in mind enjoying a ninja and being a quick motion sport for the time,” Fiquet says. “So, they need a quick motion sport, nevertheless it’s not the identical factor as within the ‘90s on the Genesis. A quick action-platformer sport has plenty of competitors now. It must attraction to trendy players, which, for my part, is truthful as a result of nostalgia can solely get us thus far, and we wish the brand new individuals to care, and a few persons are younger they usually don’t know concerning the license.”

After Fiquet’s crew at Lizardcube submitted a pitch to Sega, Shinobi: Artwork of Vengeance was born. “Lizardcube is a studio that has excessive consideration to element and high quality,” Shimomura says. “Once they had been engaged on Streets of Rage 4, this was additionally one thing that we might inform. Again then, when Streets of Rage 4 got here out, it wasn’t that main to have revivals of older IPs in the marketplace at that time, however we realized by the way in which individuals responded that working with a studio like Lizardcube that actually has love and fervour for Sega IPs is unquestionably one thing that customers additionally appreciated.”

Or-Oboros

Or-Oboros

Either side agreed {that a} 2D motion title can be the simplest and acceptable approach to deliver Shinobi again. Nonetheless, that gameplay model nonetheless required iteration. Utilizing Shinobi 1, 2, and three as the first inspirations, Lizardcube started experimenting with methods to create a extra partaking expertise for the participant. 

“We began the sport as a direct follow-up of the gameplay for the unique video games, however we quickly realized, even on the prototype section, that it was type of lacking one thing,” Fiquet says. “We quickly realized that in case you wished to have the participant care about what they are going to be doing essentially the most, which is combating, the combating will have to be extra attention-grabbing. That’s why you may have plenty of strikes now, and it’s a really attention-grabbing combine as a result of it’s extra like a beat-‘em-up in a platforming surroundings. You’ve a combo system, you may have completely different strikes at your disposal, powers, ultras, and completely different stuff, in order that when the participant is doing what they’re doing essentially the most, they’re entertained.”

Shimomura appreciated Lizardcube’s trademark putting artwork model and its strategy to older IPs with respect however with out concern of renovating the place wanted. “The action-platformer style is actually a part of the Shinobi DNA; we name it the lore,” he says. “We did not need to make a remake or remaster, however we wished to ensure that we keep true to the lore and likewise innovate alongside. We establish the lore to be the DNA of an IP, which isn’t only a story or a sure setting, however actually the essence of the IP itself, which we do consider is, partially, the action-platformer style.”

This time round, Sega wished to be extra concerned as a growth and publishing associate reasonably than merely licensing the Shinobi IP prefer it did for Surprise Boy and Streets of Rage. “As you possibly can think about, it’s like a dream come true; in case you’re a Sega fan and also you had been a child within the ‘90s, working with Sega, it’s type of assembly your heroes in a means,” Fiquet says. “Sega has a greater information of video games typically, and their very own video games as effectively. The forwards and backwards has been extra fixed from the start as a result of our producer, whom I actually like, got here from sport growth; they aren’t simply advertising and marketing or a producer simply attempting to promote you one thing as a result of that is an outdated IP. They actually know what they’re speaking about.”

The producer Fiquet refers to is Toru Ohara, who began as a sport designer at Sega greater than 30 years in the past and serves as chief producer on Shinobi: Artwork of Vengeance from Sega’s aspect. As Fiquet indicated, Sega is taking a extra hands-on strategy than merely filling conventional writer duties. As an example, the artwork model in Lizardcube’s first pitch challenge was initially what Fiquet described as “slightly smooth.” Ohara and his crew inspired Lizardcube to change into extra expressive and use extra brush strokes, ensuing within the putting artwork model we now see in Shinboi: Artwork of Vengeance. 

“Once they shared their concepts with us, we felt that this European artwork model together with a Japanese really feel is one thing very particular and distinctive,” Ohara says. “We tried so as to add to their very lovely artwork model by our suggestions [to create] slightly bit extra of a Japanese really feel to make it very distinctive.”

Shinobi: Art of Vengeance

Ohara’s crew consulted with Lizardcube on parts like brushstroke sorts, constructing designs, and different elements so as to add extra Japanese taste to the visible aesthetics of Artwork of Vengeance. This collaboration’s result’s vibrant and lovely, even inside a crowded 2D action-platforming style. As Fiquet describes it, Shinobi: Artwork of Vengeance possesses a mode that’s typically reserved for animation or comics reasonably than video video games. This beautiful artwork model is essentially the most realized continuation of the trail ’90s Genesis video games like Aladdin, Earthworm Jim, Cool Spot, and The Lion King despatched Fiquet down three a long time in the past.

But it surely wasn’t simply suggestions and strategies; a crew led by Ohara actively joined Lizardcube for growth. This wasn’t solely to ship the very best product potential but in addition to make sure every little thing stays wholly true to the Shinobi franchise. From the characters, world, themes, and, after all, the primary protagonist Joe Musashi, Ohara, Shimomura, and their groups at Sega labored carefully with Lizardcube to emphasise authenticity.

Although Sega was treasured about remaining true to the sequence, it inspired evolution and experimentation. “We had been very cautious to not destroy the ambiance that may be very distinctive to Shinobi,” Ohara says. “We felt that [the 2D action-platformer genre] wanted to be advanced and modernized with a purpose to ensure that, these days, gamers can benefit from the sport and that the play-feel is right, and that you’ve a sport that’s as much as trendy requirements quality-wise. We had been very explicit to not preserve every little thing because it was only for the sake of holding it because it was.”

Putting within the Open

Shinobi: Art of Vengeance

Putting within the Open

Although Shinobi: Artwork of Vengeance was first teased throughout The Recreation Awards 2023, one other 2D ninja-based action-platformer in a legacy ’90s IP from a famend indie developer was additionally introduced at The Recreation Awards 2024. Ninja Gaiden: Ragebound is about to reach later this yr from The Recreation Kitchen, the studio behind the Blasphemous franchise.

“I feel, in a great way, there’s so much happening within the motion sport market these days,” Ohara says. “We predict there are plenty of nice video games popping out, not solely indies, however new creators creating new forms of 2D motion video games, and simply so many new concepts.” 

As we strategy the discharge of Shinobi: Artwork of Vengeance later this summer time, Ohara feels assured Shinobi: Artwork of Vengeance will set itself aside from different doubtlessly comparable titles. “I actually assume there’s something very new and distinct to this title, primarily the play-feel and a big number of decisions that you simply, because the participant, could make,” he says. “The sport begins out as a standard motion sport, nevertheless it does really feel rather more like a combating sport in the long run, the place you may have all these completely different combos that you might select from as a result of you possibly can study to do increasingly more and have the ability to do increasingly more the additional you go.”

Shinobi: Art of Vengeance

Sega is not viewing this as a one-off revival. If profitable, the Shinobi franchise might expertise a sustained revival that sees it retake a spot of prominence amongst Sega IPs. “Most vital for us is to create video games, after all,” Shimomura says. “That being mentioned, we do really feel strongly about rising IPs and nurturing our IPs. So, the sport launch comes first, however we’ve additionally put out a launch earlier than about sure video content material, however there are such a lot of issues that might occur sooner or later. Nothing is about in stone, after all, however there could possibly be perhaps comics or items […] We do assume that IPs are purported to evolve and broaden, and we actually do really feel very strongly about our Shinobi IP and need to care for it and nurture it. Possibly there could be a Vengeance 2 someplace alongside the highway. That is clearly nothing that is deliberate proper now, nevertheless it actually will depend on how we are able to nurture the IP sooner or later and the way the IP goes to develop, however we undoubtedly do need to develop it.”

However Shinobi: Artwork of Vengeance is not the one legacy IP returning within the close to future. Franchises like Loopy Taxi, Jet Set Radio, Golden Axe, and Streets of Rage had been additionally introduced in that 2023 teaser video. “We won’t discuss intimately about something, however that being mentioned, we’re contemplating a number of tasks and are engaged on a number of tasks,” Shimomura says. “Not solely video games, but in addition different issues which have been [announced] already. We’re actually wanting ahead to rising a number of of our IPs and ensuring that we’ve a number of enjoyable issues developing sooner or later.”

 

Shinbobi: Artwork of Vengeance arrives on PlayStation 5, Xbox Sequence X/S, PlayStation 4, Xbox Sequence X/S, Change, and PC on August 29. 



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