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Sega & Lizardcube Speak Shinobi: Artwork Of Vengeance And How To Modernise A Basic

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May 24, 2025
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Sega & Lizardcube Speak Shinobi: Artwork Of Vengeance And How To Modernise A Basic
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With Shinobi: Artwork of Vengeance’s launch date now simply 97 days away (not that we’re counting), each Sega and Lizardcube have been out and about and ensuring to satiate our growing want for extra data on their upcoming side-scrolling journey.

After all, this is not simply any previous journey and, very similar to Lizardcube’s earlier work, comparable to Streets of Rage 4 and Marvel Boy: The Dragon’s Entice (each phenomenal), right here now we have a transforming, a full modernisation after a protracted interval of dormancy, of the one and solely Shinobi. The strain of pulling aside a basic for the ages and rebuilding it in such a method that it satisfies newcomers and the hardcore, while additionally showing trendy and ‘good’? These people have been there and performed that.

Shinobi Art of Vengeance interview
Pictures: Lizardcube, Lizardcube, Sega

Chatting with Video games Informer (welcome again, you guys!), Kagasei Shimomura, head of Sega’s content material manufacturing unit, revealed how his division had frolicked going over 60 years of historic IPs that fall below the Sega umbrella. Deciding on the long-dormant Shinobi collection, which hasn’t seen any new motion since 2011’s Shinobi 3D on the 3DS, the crew began to place plans into motion.

Shimomura was conscious that some previous arcade collection had been saved alive to a sure extent by the Sega Ages Assortment, however that:

“We did not simply need to go and make remasters or remakes of all of the titles which might be already round…We wish individuals to take pleasure in and be glad by what we put on the market, and discover methods to create new Sega followers.”

At 2023’s Recreation Awards, with the announcement of a complete swathe of basic reboots from Sega – together with Golden Axe (cool it, grandad) – Shimomura’s full plans had been revealed, with specific consideration being paid to Shinobi.

Lizardcube was then drawn into the matter, which is hardly shocking given they’d simply turned two retro IPs into critically acclaimed bangers. Fortunately, the Parisian dev’s CEO and inventive director, Ben Fiquet, was excited by the prospect, describing through the interview how his crew’s blood boiled with pleasure, “as massive Sega followers”, on the concept of attending to work on a model new Shinobi.

Shinobi Art of Vengeance interview
Shinobi Art of Vengeance interview
Pictures: Lizardcube, Sega

Impressing Sega with a pitch that sought to steadiness previous and new, Lizardcube then agreed {that a} 2D sport as the best plan of action, one which particularly took its inspiration from Shinobi 1,2 and three, while giving gamers one thing new and fascinating to sink their massive trendy tooth into.

Fiquet explains:

“We quickly realized that in case you wished to have the participant care about what they are going to be doing essentially the most, which is preventing, the preventing will must be extra attention-grabbing. That’s why you’ve got numerous strikes now, and it’s a really attention-grabbing combine as a result of it’s extra like a beat-‘em-up in a platforming setting. You have got a combo system, you’ve got totally different strikes at your disposal, powers, ultras, and totally different stuff, in order that when the participant is doing what they’re doing essentially the most, they’re entertained.”

Quite than merely licence the IP out to Lizardcube, as had been performed with Marvel Boy and Streets of Rage, Sega has gone all-in right here, even getting down and soiled and making strategies concerning the sport’s artwork fashion, the like of which, Fiquet says, is normally reserved for animated films. Certainly, Nineteen Nineties Sega hits, The Lion King and Aladdin video games, which had been sublimely animated it needs to be stated, are reference factors within the look and elegance being adopted for Shinobi: Artwork of Vengeance.

Shinobi Art of Vengeance interview
Shinobi Art of Vengeance interview
Pictures: Lizardcube, Dotemu, Lizardcube

Ultimately, such is Sega’s ardour for the venture, Toru Ohara, a designer with over 30 years expertise at Sega, obtained absolutely concerned with a crew of his personal, performing as chief producer on the Sega aspect with a view to guarantee the proper degree of expression, the suitable brush strokes and, after all, the correct amount of respect paid to the previous Shinobi video games while modernising for a brand new viewers.

Ohara himself appears excited and pleased with what’s being created this far, as he places it:

“The sport begins out as a standard motion sport, however it does really feel rather more like a preventing sport in the long run, the place you’ve got all these totally different combos that you might select from as a result of you possibly can study to do increasingly and be capable to do increasingly the additional you go.”

It is hardly a shock that the groups concerned appear to be killing it so far, you solely must play Streets of Rage 4 for a really quick time frame earlier than realising the excessive degree these people are engaged on.

The total interview goes into heaps extra particulars on how a lot Sega determined to get entangled, alongside heaps extra data on another classics, so ensure that to test it out for extra tidbits on these. In the meantime, we’re off to do some backflip coaching after which down the grocery store for a pack of plastic shuriken. Not that we’re past excited for brand spanking new Shinobi or something.

Excited for the return of Shinobi? Be sure to sneak into the feedback and take us down together with your opinions!

[source gameinformer.com]

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PJ O'Reilly

PJ is a employees author throughout Pure Xbox and Nintendo Life. He is been taking part in video video games just about nonstop for the reason that early Eighties, and enjoys boring individuals with tedious tales about how way back that actually is.



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