Home XBOX

Unique: Behaviour Tells Us Every little thing We Have to Know About 5 Nights at Freddy’s in Lifeless by Daylight

Admin by Admin
May 27, 2025
in XBOX
0 0
0
Unique: Behaviour Tells Us Every little thing We Have to Know About 5 Nights at Freddy’s in Lifeless by Daylight
0
SHARES
0
VIEWS
Share on FacebookShare on Twitter


Lifeless by Daylight is simply weeks away from celebrating its ninth anniversary, so developer Behaviour Interactive is rolling out the get together favor followers have begged to see for years: 5 Nights at Freddy’s. A Chapter primarily based on Scott Cawthon’s legendary animatronic horror sequence will lastly, formally arrive in Lifeless by Daylight June 17, marking the top of a protracted wait and the start of one other 12 months of extra crossovers, quality-of-life fixes, and extra. It’s a collaboration years within the making, and we received a primary have a look at the way it’s shaping up.

IGN sat right down to interview Lifeless by Daylight Artistic Director Dave Richard and Killer Designer Jason Guzzo forward of the upcoming Chapter’s public check construct (PTB), which launches immediately at 9 a.m. PT / 12 p.m. ET, to be taught extra about how this newest collaboration stays true to the seems and lore of 5 Nights at Freddy’s. Alongside studying extra about how the brand new Killer, Springtrap, makes use of doorways, cameras, and leap scares to terrorize Survivors, our chat revealed extra particulars about a few of the different horror icons Behaviour would love so as to add and precisely how a lot Markiplier they watched to arrange for the brand new replace.

Keen Nintendo Change 2 followers can even be glad to know that Behaviour confirmed with IGN individually that Lifeless by Daylight’s startup points on the machine can be resolved by the point the brand new console launches subsequent week, June 5. In the meantime, the workforce has an evidence behind why they opted out of together with a brand new Survivor this time round, but when we’re fortunate, Freddy Fazbear’s time in Lifeless by Daylight is simply getting began.

Springtrap involves Lifeless by Daylight. Picture supplied by Behaviour Interactive.

IGN: Heading into the PTB, how are you feeling about how Springtrap seems and feels to play in comparison with different previous Killers in earlier PTBs.

Dave Richard: Jason will have the ability to reply that in additional particulars, as a result of, after all, he is the primary designer on this. I really feel excited. I really feel assured. We all know that that is the top-requested franchise and Killer. It has been for a lot of, a few years, so somewhat bit careworn as nicely. There’s a number of hype, there’s a number of expectation, however the workforce did nice to be genuine and to create a really, very cool 5 Nights at Freddy’s expertise throughout the Lifeless by Daylight metrics.

Jason Guzzo: I imply, I feel Dave put it fairly nicely, I’ve not been at habits for 23 years and on DBD for the reason that starting, so I feel my stress is somewhat increased than his. For him, it is like, ‘Oh, that is simply a part of the, a part of the stream.’ However for me, that is, that is my third Killer. So sure, I did Chucky and Dracula beforehand, however with the ability to type of be trusted with FNaF on DBD was so superior. I am actually enthusiastic about it. It takes us virtually a 12 months to do a Killer, so it is actually cool to lastly have the ability to say, like, ‘Oh, here is what we’re doing,’ and everyone can see it and play with it and tell us… hopefully their view on it aligns with ours, and hopefully they like it as a lot as we did.

Simply studying over a few of the particulars I noticed beforehand, this appears so genuine to 5 Nights at Freddy’s and what the gameplay is in that sequence, which I did not anticipate. I did not anticipate to see doorways, cameras, and even leap scares. Had been there discussions about taking part in as different animatronics, or was it all the time Springtrap the workforce had their eyes on?

Richard: Clearly, it is not one thing we are able to reply simply on, like, all of the internal workings that we now have with our totally different companions. There have been many, many iterations of what this Chapter may very well be, and we ended up right here, and it is nice, and that is all I can share.

That is the primary time gamers get to play a spring lure in a online game, which I am positive for the 5 Nights at Freddy’s neighborhood is large. Are you able to discuss what it is like creating unique gameplay for this character with such a restricted blueprint to base issues off of?

Guzzo: That is an awesome query. Actually, like, as you implied, the gameplay from FNaF could be very totally different from DBD – drastically totally different. So actually, the purpose was to say, ‘What is the expertise of FNaF? What the – my favourite phrase in the entire world – what is the vibe? That is the millennial phrase: ‘What is the vibe?’ So, I imply, I watched, no joke, about 70 hours of content material. I will not identify names, however the king of FNaF. All people is aware of who it’s.

Richard: Shoutout to Markiplier. Yeah!

Guzzo: [Laughs] I imply, I like him now. I hadn’t actually watched him earlier than, and now I’ve watched a lot of his FNaF stuff, and I am subscribed. I watch all of his new movies and stuff. It gained me over. However no, it was actually cool to have the ability to type of see, not solely simply the gameplay. I will be trustworthy: I do not love leap scares as a participant. I like horror motion pictures. Horror video games with leap scares… I am a little bit of a child about it, however it was cool to not solely simply watch the gameplay, however watch, after all, the streamers’ reactions and the individuals taking part in it locally.

While you watch individuals taking part in reside, you see the neighborhood interacting. Additionally, simply seeing what individuals react to… as a result of you may make a recreation like FNaF, and also you go, ‘Oh, it is all going to be leap scares,’ and other people simply type of ignore that, and so they type of concentrate on one thing else. So, with the ability to watch any individual play, and watch individuals play, and browse all of the lore – as a result of 5 Nights at Freddy’s lore is loopy – and simply say like, ‘Nicely, what are individuals reacting to, and the way can we type of adapt that to into the context of DBD?’ There was a number of forwards and backwards.

There was a number of cooks on this kitchen on this Chapter as a result of everyone has concepts for FNaF. It is the large one. All people needed to make it possible for it was as genuine as doable, and, after all, the whole lot went via Mr. Scott Cawthon. So, yeah, it was actually cool to do all that analysis and take a ton of notes and say, ‘What can we mess with and what can we do, and the way can we improve DBD with a taste – or with the vibe – and the expertise of FNaF.

Richard: I’ve to leap again to the very begin of that query, whenever you discuss in regards to the announcement and the way individuals reacted. I had the prospect to disclose it was Springtrap at PAX, and in that room there was virtually 1000 individuals, and so they shouted so loud that the ground was shaking. It was simply… it simply superb.

It is tremendous thrilling and a giant second for everybody proper now. I spoiled it somewhat bit, however are you able to guys give me extra element about what gamers can anticipate from Springtrap within the PTB, somewhat extra particularly? How does your model of this Killer and that new map do the character justice?

Richard: Jason, that is all for you. I simply need to say actual fast that, going again to your earlier query, you already know, the duty that the workforce had was fairly difficult. To distill that vibe and to have the mechanics of a single-player expertise the place you are the Survivor reworked into that duality, that you would be able to create that worry, or you may expertise it in one other type of approach, in a really totally different type of recreation. Earlier than we leap into the mechanics of it, completely, we needed leap scares. That is a part of the vibe. Completely we needed to create these moments of looking corridors and of surveillance. Then the factor I am actually glad about, and Jason, you can describe, however that entire door factor was not an afterthought, however it was a factor that you simply got here up with afterwards, and it made it via, and it is completely good.

Guzzo: Wow. The artistic director, calling me good [laughs].

Richard: You may finish the interview now.

Guzzo: [Laughs] So, he’s primarily a projectile Killer. The ability type of is available in two flavors. There’s two halves of it. I am gonna try to ramble and go on tangents somewhat bit, however I promise I am going to get to the place I must be in a second. One of many issues that I needed to do with this one was, as talked about, FNaF is sort of a Survivor recreation, proper? Within the context of DBD, you are taking part in from the Survivor’s perspective. You are sitting within the safety workplace, and also you’re managing the battery, and you are attempting to not get your self killed. So, I needed to type of step again and say, ‘How can we improve the Survivor aspect of the gameplay for this Chapter?’ As a result of that is type of what individuals know from FNaF.

Clearly, we could not simply say, ‘Oh yeah, all 4 individuals stand nonetheless and open and shut doorways and handle a battery’ – that is not DBD. What we came across was the concept of, ‘Nicely, the safety doorways, they’re fairly iconic, and clearly the safety workplace is tremendous iconic.’ The place we landed was that the safety workplace is that this transitional area for each Survivors and Killers. There are doorways which are spawned across the map. Every has a digicam and a quantity. So, you already know type of which digicam is which or which door is which.

Survivors, after they work together with the door, they’re given the digicam view with the battery, and so they see the little map of the cameras within the nook. You may flip via them, see what’s on the opposite aspect of any door. In the event you discover a door that you simply like, if it seems protected on the opposite aspect, or if you are going to save any individual, or no matter it’s, you may hit our enter and also you get somewhat canned animation, virtually like a cinematic. It is not pre-rendered or something, however it’s very hands-off. I type of equate it to a brilliant brief theme park trip, the place you see, in first-person, your Survivor walks via the safety workplace and appears round, and it is spooky. Then the door opens on the opposite finish of the room, and you allow, after which now you are on, doubtlessly, the opposite aspect of the map. It is mainly a teleport, however it’s very thematic.

undefined
Springtrap wielding his pizza knife. Picture supplied by Behaviour Interactive.

The trick right here is that though it is a protected area – or it appears like a protected area – it isn’t. The Killer would not have entry to the cameras however can enter the doorways and may go searching at any of the opposite doorways he likes and teleport to it. He will get the identical factor: He will get type of a motion via the safety workplace, but when his path occurs to cross paths with a Survivor, they get somewhat leap scare, and he grabs them, and he walks out of the door, carrying them. It feels actually thematic, and the animation is so good. It is so good. The anim workforce killed it. The very first thing I mentioned was, ‘Can we do a seize Killer?’ We have now melee and M1 Killers. We have now vary Killers. Can we simply do a Killer that is all primarily based round grabs? As a result of grabs in DBD are inherently type of leap scares. We needed to lean into that somewhat bit. Clearly, it is not the one factor you are able to do – that’d be type of boring – however we did lean into these sorts of issues.

With the opposite half of his energy is his projectile. He has a giant previous hearth axe that he can lob. It is a very distinctive arc. It is not like something we have ever executed with a projectile Killer earlier than. It is not constructed for sniping. It is not designed round sniping. It is not balanced round sniping. It is actually to do some actually gnarly trick photographs, and we have already had some individuals pulling off some loopy issues internally. It has been actually enjoyable to look at. We needed to marry these two issues with the door gameplay, and ‘How can we increase on that, and the way can we increase on this concept of him being the seize Killer?’ One of many issues that we did is, in the event you hit a Survivor along with your projectile, you may chase them down, and also you hit M1, and actually, I imply, it is a thematic factor. We’re mainly simply skipping a step. Usually, they’d fall down, and you’ll decide them up, however we’re doing that multi functional shot. You get in shut, and also you hit your primary assault, and Springtrap very violently grabs the axe, spins you round, you get a pleasant little leap scare animation, after which he is carrying you.

The axe capabilities in a few alternative ways: He can disable cameras and doorways and get somewhat little bit of an AoE with stuff, however that is all my tangents to explain the entire Energy. We actually did our greatest to be as genuine as doable when it got here to each side of the aisle, so to talk, in relation to the Survivor expertise of utilizing these cameras and sneaking via these doorways and seeing the safety workplace and nonetheless being this menacing, lumbering beast. You may’t even name him a person or a robotic. He is a monster, proper? We tried to be as genuine as doable in making him really feel like he is each fairly stompy and loud, but additionally can present up proper behind you and – Boo! what I imply? [laughs].

It may be actually attention-grabbing to see Springtrap marry 5 Nights at Freddy’s into Lifeless by Daylight itself. While you guys have been developing with concepts for Springtrap, was the upcoming 5 Nights at Freddy’s 2 film one thing the workforce needed to preserve in consideration? Was Behaviour in a position to pull any components from that movie or the primary movie when creating its model of its character?

Richard: Nice query, and the reply isn’t any. Truly, it was all about, for us, the traditional expertise of the sport, particularly the primary titles, that we needed to recreate. We frequently go for that in Lifeless by Daylight, as you may see. We go for the classics. What creates somewhat little bit of nostalgia as nicely, after which make it extra fashionable, or no matter it requires to be in Lifeless by Daylight in immediately’s taste. After all, the film was out, the primary installment, and it is usually primarily based so much on that facet, with some adjustments, however we have been actually targeted on the video games.

So, at what level throughout conversations with Scott Cawthon, did you each say we have to get Matthew Lillard in right here for this?

Richard: It truly got here instantly from Scott. We had dialogue in regards to the totally different outfits that we might create for Springtrap. It is a dialogue we now have with companions on a regular basis, like, ‘What’s your consolation stage? We need to respect that. Would you like us to create new outfits just like the Blight, or do you need to preserve to the particular? Do we now have the rights to this and that,’ and many others., and he truly instructed it. We have been pondering, ‘We have now to stay to the video games,’ and he mentioned, ‘Oh, we completely want the Yellow Rabbit from the film. That might be superior.’ Like, f**okay yeah. Yeah, it could. Then having, on high of that, Matthew Lillard’s participation and with the ability to – I did not personally hang around with him – however a part of the workforce did, and he is simply improbable to work with. He is executed improbable work on making this character alive in our recreation. It is simply superior.

Guzzo: I imply, he is an icon, proper?

Freddy Fazbear’s Pizzeria Is Coming to Lifeless by Daylight – Screenshots

A horror icon within the recreation, portraying this large character.

Richard: Yeah, I imply, in the event you in the event you squint… perhaps you are Shaggy [laughs].

Shifting over to a distinct subject now, I’ve seen some categorical disappointment that this subsequent Chapter would not include a Survivor. Are you able to discuss whether or not there have been ever conversations about together with a Survivor and why you finally selected to not embrace one this time round?

Richard: Yeah, completely. So, in early dialogue in our planning, and the way we needed to deal with this Chapter and what we had entry to after we began this, having a Survivor was, for a lot of causes, difficult and never an ideal match that we needed to make occur. So, sure, I perceive the frustration, like, 100%, however in our thoughts, we have been within the first recreation, the place, at that time within the story, safety is anybody. It is the participant. It is you, proper?

We all know that this evolves within the FNaF timeline to one thing else, however that is type of the vibe we’re going for. I might wish to say… perhaps we’ll get the prospect to do it will definitely, or do one thing else. I positively assume that may be actually cool, particularly [knowing that] FNaF is huge. It is a big franchise, and that is one thing we have executed earlier than, with massive licenses. We have executed extra content material after the primary launch. So, perhaps that may be a chance. That’d be cool.

Lifeless by Daylight will let gamers freely run and conceal round Freddy Fazbear’s Pizza restaurant. With out spoilers, are you able to discuss a few of the particulars within the map that you simply’re happy with and excited to see gamers uncover within the PTB?

Richard: The map is actually superb. It is a type of buildings that we faithfully recreated, after all, within the metrics of Lifeless by Daylight. It is akin to [Raccoon City Police Station] as in it exists. It is one thing that gamers already lived in some methods, with out essentially roaming round in that style. Having the ability to take action and to see that within the modern style and the DBD type is a number of enjoyable. We have packed it with shock, and yeah, I am not spoiling something, however there’s a number of you already know hints in regards to the lore of FNaF, about cool moments that occur. There are some additional leap scares in there. There’s a number of somewhat surprises like this. , we purpose to thrill with this stage of element, and this one serves.

I noticed Behaviour point out in one other interview that it took a while to make the 5 Nights at Freddy’s collaboration occur for thus many various causes. A part of what took so lengthy concerned a need from each Cawthon and the Lifeless by Daylight workforce to ascertain what was essential and methods to please followers on each side. Are you able to discuss what that course of was like and which components took the longest to nail down?

Richard: I can not, I can not reply this. I haven’t got the data of it. If [Game Director Mathieu Cote] was right here, you’ll have the ability to say so. However often, we do not additionally discuss in regards to the course of with companions.

That is the collaboration followers have needed to see for thus lengthy. How do you are feeling in regards to the reception up to now, and what’s it like for the workforce particularly to lastly give this to gamers who’ve been asking for it?

Guzzo: What else are you able to say apart from it is superb? Clearly, individuals are, I do not need to say nervous, however there’s all the time a little bit of trepidation whenever you work onerous on one thing, and then you definitely’re placing it out into the world. Everyone knows individuals on the web have opinions, however general, we’re all actually excited. We have been gazing this for, you already know, 40-plus hours every week for nearly a 12 months, and we have performed it to dying. We’re simply excited to, not essentially even see how individuals really feel about it, as a result of, you already know, you are by no means going to make everyone glad, however extra like, see how individuals discover it.

Springtrap Is Lifeless by Daylight’s Latest Killer – Screenshots

As a recreation designer, I wish to method my designs as like… I need to provide you with instruments to play with and work out and type of make your individual moment-to-moment. That is a giant factor that we discuss with DBD so much – these moment-to-moment… moments. These moments that you simply discuss with your folks about. ‘Oh, do bear in mind when that occurred, and this occurred,’ and many others, and many others. So, we actually needed to make it possible for, like I mentioned, with like the additional Survivor gameplay, we needed to offer gamers the instruments to actually have a number of these tremendous enjoyable, cool moments and the leap scares and the laughs. That is the very best half; after we do a play check and I am sitting and watching individuals play and so they’re laughing and s**t-talking one another, that is after I know I’ve succeeded, personally. As quickly as individuals do not discuss bugs or no matter, as a result of, you already know, bugs come up, and so they’re simply targeted on having enjoyable and laughing and calling one another names and everyone’s joking round… that is when the magic occurs.

It is cool to see it internally, after which after we put it on the market, go on Twitch or YouTube or no matter it’s, and simply watching individuals have these moments on type of a a lot greater scale. So yeah, the workforce is tremendous excited, clearly. We have additionally been ready to do that for 10 years, proper? It is not simply the neighborhood that is been ready for it. We have been ready to do it. So, it is cool that we’re lastly in a position to do it, and we are able to type of convey that to the neighborhood.

Richard: I have been there somewhat bit longer, clearly, on the mission, and I used to be speaking with different colleagues yesterday, and so they truly requested the same query. They’re like, ‘Nicely, OK, so now you’ve got executed it. What’s subsequent? Is that this the highest?’ Then, I used to be reflecting, I am like, ‘Nicely, just about each Chapter we do in, the most recent and biggest is crucial factor we’re engaged on.’ I perceive that FNaF is large, and it has been extremely requested, and after it, there’s going to be a brand new high request, and there is nonetheless a number of universes to discover. Both they’re unique or they’re licenses, so this may occur once more. We’re positively not executed.

When did 5 Nights at Freddy’s first come up as a subject for you guys, the place you mentioned ‘We might like to have this in Lifeless by Daylight.’

Richard: For me, I would not have the ability to goal the 12 months precisely, however I did not know Markiplier, and I used to be truly… this can be a lengthy story. I will try to make it brief. So, I wasn’t watching a number of streamers, and a colleague simply mentioned, ‘Oh, you need to have a look at the movies that Markiplier does. He is actually humorous.’ After all, I watched FNaF movies, and that is the place I truly discovered so much about FNaF, that I used to be actually within the franchise, that I discovered about Markiplier. I had a number of enjoyable with it, and it triggered this concept, and this need. Then it actually solidified when the neighborhood began asking for it.

So, it wasn’t even essentially like everyone was clamoring for 5 Nights at Freddy’s. It virtually began simply from organically seeing Markiplier.

Richard: I’ve to say that this can be a very private view on the matter. After all, what I do on the mission, I go searching on something horror to get impressed by it. So, I can not say that after I noticed Markiplier play, it was like, ‘Sure, this must be in DBD, and the ability ought to be like that.’ Completely not as a result of it was very early on, and DBD at that time was… what is the phrase. We have been much less on the workforce, and naturally, massive issues like FNaF weren’t essentially as doable, however when it crystallized into one thing that we would have liked to do, it positively was as a result of the neighborhood was asking for it. Sure.

The 25 Finest Horror Video Video games Ever

25. Stay Out of the House

Is there a crossover that members of the Lifeless by Daylight workforce would like to see occur? NO restraints.

Richard: There’s just a few that Mathieu Cote already mentioned that we wish to say as a result of they’re type of apparent. , Pennywise can be superb. There are different kings of horror that may be superb to have. You could possibly guess any certainly one of them, I’m pondering. Frankly, I simply need to gather all of them.

Guzzo: Dave treats DBD like Pokémon [laughs]. Simply to be clear, this isn’t a touch about one thing that’s being labored on. So far as I do know, it’s not one thing that’s being mentioned above me, however my dream – and doubtless my favourite horror film – is the plain one: The Factor. I’d like to get The Factor into DBD. I’ve been right here for 2 and a half years, and I’ve been on a campaign to determine methods to get The Factor into DBD.

It has a number of potential design issues. It’s an inner factor of attempting to determine methods to make that character work, however sure, that may be my… I don’t need to say my dream Chapter as a result of each Chapter has been a dream up to now. I received to do Chucky and Dracula and Springtrap. I don’t know who on this workforce will get to speak about being on a few of the greatest licenses on the planet, however The Factor is the one which I’m on a campaign to get executed sooner or later.

Richard: That’s actually cool. Yeah, it’d be a pleasant one. The opposite ones that we all the time share, too… they may very well be principally a joke, however I feel there’s a approach to make it work, particularly now within the timeline: Cujo. Christine.

A well-liked concept floating round about an upcoming Chapter includes some light letters on a current roadmap you revealed. Have you ever seen this concept floating round, and is there any probability we might get you to touch upon it?

Richard: I haven’t seen it. I don’t know what you’re speaking about.

Is there anything you’d like so as to add in regards to the upcoming PTB, 5 Nights at Freddy’s, or the way forward for Lifeless by Daylight?

Richard: So many issues. Jason, I’ll allow you to begin. It’s your child.

Guzzo: We love this recreation. We love the franchise. In the event you love FNaF, we would like you to really feel welcome to coming into DBD and seeing what we now have to supply. I’m going to be trustworthy: It won’t be the Chapter that you simply assume it’s. I feel it being so requested and so cherished by the neighborhood for thus lengthy that there have been… belief me, I did the analysis, there may be a number of actually attention-grabbing and funky neighborhood ideas on how we might have executed FNaF.

Richard: And we are able to solely do one.

Guzzo: And we are able to solely do one, and clearly I’m not simply going to be like, ‘Oh, this man, JoeSmith123 on Reddit has a extremely good concept, let’s simply steal that.’ It won’t be the Chapter you anticipated, however know that we went in not simply to make one thing that, like, ‘Oh that is like the large one. We’re going to promote 1,000,000 – a billion billion billion copies of this DLC,’ or no matter. We went in desirous to be as genuine as doable and, with Survivors having somewhat bit additional gameplay on this Chapter, we actually needed to verify we have been genuine to the franchise but additionally honor the neighborhood of that recreation, and ensure they perceive that, whenever you come to DBD, you may acknowledge the faces, however you’re going to get a brand new expertise.

I hope everyone likes it. I genuinely do. I don’t do that as a result of it’s a straightforward job. I don’t do that as a result of it’s glamorous – though I get to do an interview with IGN, I assume that’s fairly glamorous to be trustworthy [laughs] when it comes to being a recreation dev – however I do it as a result of I like horror. I’ve been a horror fan my entire life. Engaged on a horror recreation could be very actually a dream come true, though, as talked about earlier than, I don’t actually like taking part in scary video games as a result of I’m a giant child, however I like engaged on them and I like the style. I attempt to watch new horror motion pictures two or 3 times I week, and my spouse has to additionally watch them, too unhealthy for her [laughs]. Simply perceive that that is coming from a spot of affection and a spot of respect as a lot as doable. I hope everyone loves it. I hope everyone loves taking part in it as a lot as I cherished engaged on it. I feel that’s the easiest way I can put it.

Richard: Great things.

Michael Cripe is a contract contributor with IGN. He is finest identified for his work at websites like The Pitch, The Escapist, and OnlySP. Remember to give him a comply with on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



Source link

Tags: BehaviourDaylightdeadExclusiveFreddysNightstells
Previous Post

All people’s Mad About Uno – Slashdot

Next Post

Hearsay — Battlefield Labs Testing PS5 Professional 120 FPS Assist

Next Post
Hearsay — Battlefield Labs Testing PS5 Professional 120 FPS Assist

Hearsay — Battlefield Labs Testing PS5 Professional 120 FPS Assist

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Sunfire Studios Logo

News

  • Anime
  • Crypto Gaming
  • E-Sports
  • Featured
  • Gaming Reviews
  • Mobile
  • New Released
  • Nintendo
  • PC
  • PlayStation
  • XBOX
  • About Us
  • Contact us
  • DMCA
  • Privacy Policy
  • Disclaimer
  • Cookie Privacy Policy
  • Terms and Conditions
SUNFIRE STUDIOS

Copyright © 2025 Sunfire Studios.
Sunfire Studios is not responsible for the content of external sites.

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • About Us
  • Contact us
  • Cookie Privacy Policy
  • Disclaimer
  • DMCA
  • Get the Latest Gaming News & Anime News on
  • Privacy Policy
  • Sample Page
  • Terms and Conditions

Copyright © 2025 Sunfire Studios.
Sunfire Studios is not responsible for the content of external sites.