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Elden Ring Nightreign’s finest function is its further mobility—but it surely’s not even that good, and Sekiro does it higher

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May 30, 2025
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Elden Ring Nightreign’s finest function is its further mobility—but it surely’s not even that good, and Sekiro does it higher
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Elden Ring Nightreign has just a few followers within the hallowed halls of PC Gamer, however I confess that I’m not amongst them. It is a uncommon fail for FromSoftware—a studio that nearly completely designs video games that I ought to hate, as a lazy man with a low tolerance for adversity, however which I normally find yourself loving.

What I’ve been kinda having fun with, although, is the additional mobility this spin-off affords us. Nightreign enables you to dash like an solely barely extra sluggish model of the Flash, bounce up partitions, bounce off partitions, and within the case of the Wylder, you should utilize your grappling hook to shortly shut the hole when participating in fight.

(Picture credit score: Bandai Namco Leisure)

It’s a brisker, extra agile model of Elden Ring, however slightly than being empowering this seems like an absolute necessity. Nightreign swaps the considerate, slow-burn tempo of its originator for the hectic velocity of a battle royale, full with shrinking battlefield and that perpetual sense that, at any time when I’m not shifting, I’m simply losing time.


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I’ve discovered this to be a completely horrible approach to expertise Elden Ring’s tough bouts and savage boss fights. There have been a number of occasions whereas enjoying with colleagues the place we had to surrender on a battle we have been completely profitable, not as a result of we have been out of flasks or near dying, however due to some arbitrary bullshit: a giant blue wall was heading our means. The one enemy we couldn’t defeat.

Loads of people will vibe with this. Our reviewer Tyler Colp discovered loads to like about it. However numerous folks additionally actually vibe with mods that totally damage video games I really like unmodified. And that is what Nightreign seems like: a foul mod that craps throughout a beforehand refined expertise. And all of the bits that I’ve to acknowledge I do fairly like, corresponding to the improved mobility, include so many caveats.

Elden Ring Nightreign classes - Recluse, Duchess, and Wylder fighting a spider

(Picture credit score: FromSoftware)

We do not have Torrent now, for example. So whereas, sure, you’ll be able to run round at breakneck speeds, it does not really feel fairly as speedy as once you have been charging round in your goat-horse hammering the sprint button. “Really feel” is the operative phrase right here. We have gone again to Elden Ring to check the speeds, and the Nightreign dash may truly be sooner, or at the very least comparable. However there’s an exhilarating sense of velocity that Torrent offers that is not fairly matched in Nightreign. And Torrent was greater than a way of transport—he modified the best way you could possibly enter fight, supplying you with extra tactical choices like cool dismounting bounce assaults and driveby swipes that we have now misplaced in his absence.

Torrent was greater than a way of transport.

Regardless, it is good to have the ability to dash like an absolute maniac. The leaping, although, makes me a distinct type of maniac. An offended, infuriated one. The wall leaping is janky and inconsistent, and whereas that would not be an excessive amount of of a difficulty in vanilla Elden Ring, in Nightreign, the place you’ve got acquired a blue wall of dying nipping at your heels, it turns into extra critical and extra irritating. When each second counts, the very last thing you want is in your bird-man with ineffective wings to get caught making an attempt to leap up a wall that is solely barely taller than himself.

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When it does work, although, it is truly fairly exhilarating. You’ve got acquired seconds to get to a different flask, or one other boss, each of that are essential to get you all set in your remaining encounter on the finish of the three days; so that you’re sprinting throughout the plains, weaving between trash mobs, leaping up cliffs, relentless in your pursuit of extra energy. There are occasions when the race, and the instruments you’ve got acquired at your disposal that can assist you win it, provide a way of pleasure that is completely completely different from the standard FromSoftware expertise. And that is a thrill. However these moments are uncommon.

Sekiro: Stealth Kills (Defeat Chained Ogre) – YouTube
Sekiro: Stealth Kills (Defeat Chained Ogre) - YouTube

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FromSoftware has already experimented with motion like this beforehand, and with higher outcomes. Sekiro, for example, offers you an infinite dash and a frankly ridiculous quantity of mobility. The enjoyment I really feel from grappling away from an enemy, leaping from timber to rooftops to reposition and discover a special approach of assault, or just to flee an encounter I am not prepared for, it is like nothing else within the realm of soulslikes.

Positive, the Wylder’s grappling hook feels novel in Elden Ring, but it surely’s acquired nothing on its counterpart from Sekiro. It is a a lot easier device, and whereas you should utilize it on terrain in addition to enemies, you ain’t no ninja. You will be utilizing it to shortly reposition in a pinch slightly than continually deploying it to get all over the world.

This is the factor: Nightreign is not FromSoftware operating a daring experiment. That may be thrilling. In actuality, it incorporates a bunch of issues that each the crew’s executed earlier than and higher, whereas awkwardly jamming in some Fortnite junk. Past the additional mobility, all the things it does nicely belongs to Elden Ring, and many of the enjoyment it offers stems from the truth that it is truly fairly laborious to have a shit time enjoying a sport together with your buds. Co-op is simply inherently enjoyable. However Nightreign is not.



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