Fifty years in the past, the land of Azuma shattered into dozens of floating islands in the course of the Celestial Collapse. Worse nonetheless, the “runes” which maintain the world are draining away. Because the Earthdancer, it is your job to revive the gods, renew the runes, and reverse this ecological catastrophe.
Fairly the mess for a hero to scrub up, eh?
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To crudely mash ideas collectively, Rune Manufacturing facility: Guardians of Azuma feels a bit like Breath of the Wild blended with Stardew Valley. At its core, this recreation is an motion RPG about exploring areas and defeating boss monsters whereas on a quest to avoid wasting the world.
This gooey middle is coated in layers of city administration, catching monsters, and a relationship simulator. (Plus discovering quite a lot of meals recipes.) Every ingredient has its quirks, however baked collectively the result’s fairly palatable.
Adventuring In opposition to The Clock
Guardians of Azuma’s in-game clock drives an addictive “yet one more day” gameplay. Working in real-time, this necessitates juggling actions based mostly on when monsters come out, NPC journey cycles, and in-game occasions.
Additional, every side of the sport rewards you for getting concerned in different actions. Adventuring is not a lot of a money-maker, however the collect-a-thon aims unlock new recipes for buildings and equipment. Increase a city rewards you with bonus stats for adventuring. The relationship sim does a little bit of each, boosting a celebration member’s stats and offering helpful recipes.
This cyclical suggestions loop feels implausible. Almost every part you do in Guardians of Azuma boosts a unique gameplay ingredient. Even when one piece feels tedious, at the least your favourite bit will get a reciprocal reward.
Along with leveling up from killing monsters, you additionally achieve ability XP. Every weapon and every “sensible exercise” has a tree of perks to buy with this XP.
… the cyclical suggestions loop feels implausible …
Curiously, herding monsters does not have its personal ability tree, regardless of being a particular characteristic of the Rune Manufacturing facility collection. This can be as a result of befriending monsters is unlocked within the Autumn Area, a bit over 10 hours into the sport.
That is supplemented by “all-purpose XP” generated by your day by day actions, which you’ll be able to spend wherever. This contributes to the general gameplay loop by catching up unused and new talents. Or, you may financial institution the all-purpose XP to purchase highly effective perks extra rapidly.
This versatile XP is a stunning little bit of design. It invitations gamers to make significant decisions, but in addition reduces grinding. Paced at a sluggish—however regular—fee, all-purpose XP helps every day really feel satisfying.
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Exploring Azuma
Azuma’s islands are designed for free-roaming exploration. The areas differ in measurement, with a robust concentrate on the 4 massive “areas” linked to your quest to revive the seasonal gods. Every is open-ended, and options at the least yet one more linear sub-area—your customary boss dungeons.
Guardians of Azuma encourages exploration with a wide range of collectibles. Much like Zelda video games or a Metroidvania, you may typically return to an earlier space and use new instruments to choose up the previous few aims.
Nonetheless, this robust exploration focus is deeply marred by the sport’s map. Virtually every part you may wish to search out is marked on the map, permitting you to simply jog on by and decide it up.
Whereas I am undecided that we’d like the irritating hunts of the 90s— you, Gold Skulltulas—this map positively spoils a number of the enjoyable. On the upside, in later areas, attending to a collectible is usually a problem.
In full honesty, the platforming is a bit jank. Jumps hardly ever really feel wholly inconceivable, however some might be fairly vexing. For instance, typically you need to guesstimate your angle as a result of the digicam is in the course of a bush.
On the upside, you may completely Skyrim round some obstacles. A few of the most satisfying moments I’ve had in Guardians of Azuma are touchdown jumps the place I clearly was supposed to come back again after unlocking gliding.
Combating For A Problem
In distinction, the fight in Guardians of Azuma is fairly tame. Because the recreation provides Straightforward, Balanced, and Exhausting, I initially performed “Balanced” to get a really feel for the sport’s supposed expertise.
After taking part in for about 20 hours, I had used precisely two consumables throughout boss fights. So I bumped it as much as “Exhausting,” and … it is tremendous? I am no Soulsborne gamer, however taking part in on Exhausting at the least I’ve to concentrate to my get together’s well being.
That mentioned, ought to Guardians of Azuma be troublesome? In an setting the place FromSoft clones and rogue-likes proceed to thrive, it is easy to imagine “yeah, good video games are difficult.”
I disagree. Exhausting feels good on this recreation as a result of the added problem makes you employ consumables produced by your city. That contributes to the general loop. Whereas this recreation’s Exhausting setting should be the default, Guardians of Azuma would not profit from being any tougher.
A extra substantial flaw is the fight’s simplicity. Your fundamental weapon is described as having a “combo” of clicking Left Mouse 4 occasions (or the respective controller’s enter). You possibly can maintain all the way down to cost up an assault, and may achieve an “final” assault which offers additional injury on a fifth click on. You keep away from assaults by tapping Shift to dodge which, if timed accurately, provides a window of “bullet time” for reprisals.
As you progress, you achieve elemental “Sacred Treasures” which activate on Proper Click on (and “combo” similarly). Sacred Treasures deal a ton of injury, but in addition value rune factors (RP) to activate.
Combating builds up a Spirit bar, which can be utilized to activate a Sacred Treasure’s spells. These are so cool and superior that I … typically overlook they exist. I by chance one-shot the primary boss with the Earth Drum’s Flower Storm, however the spells have not completed a lot ever since.
Together, every struggle feels just about the identical. Bosses forecast AOE assaults and have a Stun gauge. When the gauge is full, the boss freezes and takes additional injury. Consequently, the one fight tactic in Guardians of Azuma is “spam Left Click on till the boss is shocked, then run in and spam Proper Click on.”
On the upper problem, the enemies’ additional HP and injury make fight extra satisfying as a result of you may’t blindly tank injury. Dodging feels related. Even when it is not terrible, fight in Guardians of Azuma lacks dynamism or selection.
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Storytelling By Trope
This dialogue happens inside 10 minutes of beginning a brand new recreation.
Guardians of Azuma’s story and setting are unashamedly Japanese. In case you like anime tropes and Shinto themes, this recreation is your consolation meals. In case you do not love Japanese tradition, this recreation might be a tough promote.
Put politely, the story’s opening is … tough. Eight main NPCs are launched in lower than an hour—and so they can all be get together members. A big solid might be nice, however this speedy tempo blurs the road between stereotype and caricature.
After finishing the Spring Area (across the five-hour mark), I had a moderately bitter opinion of the sport’s writing. Maybe it is some model of Stockholm Syndrome, however I do really feel the characterization and dialogue improved the additional I performed.
Tough intro apart, the massive solid works properly as soon as all 4 areas are unlocked. NPCs journey to different villages incessantly, set up relationships, meet for occasions, and comply with their very own schedules. It takes awhile, however the world comes alive because the solid expands.
In case you like anime tropes … this recreation is your consolation meals.
“Bonding quests” strengthen the characterization of romanceable NPCs. These are principally comedic or dramatic skits that includes a quick narrative punctuated with a fetch quest or boss struggle. Whereas the characters principally stay stereotypes, these quests efficiently enrich them with motive and emotion.
To be honest, I discover it arduous to not examine Guardians of Azuma’s dating-sim components to the dating-sim in Persona 5. And that is a excessive bar.
Guardians of Azuma’s storytelling is sometimes mediocre—particularly at first—however it’s simply on par with the everyday shonen anime. The writing is usually higher, and it is actually much less cringey.
The English voice actors deserve some critical kudos. Their performances make the most of the entire spectrum of emotion, including humor, gravitas, and affection all through the sport. Guardians of Azuma’s wonderful voice performing strengthens the entire recreation.
Though the separate gameplay components have notable flaws, Rune Manufacturing facility: Guardians of Azuma deftly weaves them collectively into an addictively enjoyable loop. This recreation is so, so near being a spectacular RPG. It is a really spectacular instance of “the entire is larger than its elements.” For me, it is a sensible weekend RPG—a laid-back recreation that may preserve you taking part in “only one extra day” for hours. If Zelda plus Stardew Valley sounds enjoyable, I like to recommend Guardians of Azuma. If that combo does not excite you, give it a cross.
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Rune Manufacturing facility: Guardians of Azuma
Reviewed on PC
Launched
June 5, 2025
ESRB
Teen / Fantasy Violence, Language, Gentle Suggestive Themes, Use of Alcohol
Engine
Unreal Engine
Glorious core gameplay loop
Fascinating environments to discover
Every little thing you do issues
Charming voice performing
Repetitive fight
Predictable characters
Map markers spoil exploration