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Everlasting Die devs at all times knew Misplaced in Random would work as a roguelike

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July 5, 2025
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Everlasting Die devs at all times knew Misplaced in Random would work as a roguelike
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Whereas 2021’s Misplaced in Random was removed from a roguelike, the workforce behind the journey recreation at all times knew its zany world and dice-based gameplay can be a fantastic match for the fast-paced, combat-focused style.

“Misplaced in Random being a roguelike seemed like a fantastic thought and [way] to proceed with the IP, however taking a brand new spin on it,” Martin Storm, the director of the brand new roguelike Misplaced in Random: The Everlasting Die, informed Polygon throughout a current video name. “And that’s sort of the way it began.”

The Everlasting Die spins off from Misplaced in Random, placing gamers behind the masks of the primary recreation’s antagonist, Queen Aleksandra. Leaning into the randomness of the collection, Aleks and Fortune, her sentient die companion, struggle by means of a collection of ever-shifting ranges to flee a robust artifact that has trapped them.

“I felt just like the die and randomness and the world match rather well with a roguelite. So we began out actually, actually small as a small workforce, and the route that we got was a roguelite within the Misplaced in Random universe with extra of a gameplay and fight focus,” Storm stated.

Whereas Even, the protagonist of the primary recreation, may take her time exploring the Kingdom of Random, there’s no such time for a breather in The Everlasting Die. Like roguelike king Hades, The Everlasting Die is filled with difficult encounters with story beats largely coming earlier than boss fights and in between runs. Whereas enjoying The Everlasting Die, it was clear Hades was an affect on the sport, and Storm stated as a lot. “Clearly Hades was an enormous inspiration. I feel Supergiant [Games] deserves lots of reward, actually. It’s like they’ve shone a brand new gentle on the roguelite and roguelike style… they confirmed a technique to have narrative and nice gameplay within the style.”

The Everlasting Die hails from Stormteller Video games, a special developer than Misplaced in Random, although about half of the 19-person workforce consists of builders who labored on the unique recreation, serving to it preserve the bizarre, quirky, and distinctive qualities of its predecessor. “I feel having so many individuals who labored on the primary recreation on this additionally simply helped with the essence. They know Misplaced in Random at coronary heart,” Storm stated.

As for what’s subsequent for the world of Misplaced in Random, Storm couldn’t reveal an excessive amount of in regards to the workforce’s plans. Nonetheless, he did affirm that Stormteller might be including extra content material to The Everlasting Die at a later date. “We’re persevering with on new issues for The Everlasting Die. I can’t say what or when, however we’ll add content material to the sport.”



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