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Warren Spector was so determined to make Deus Ex that it nearly grew to become a Command & Conquer RPG: ‘I used to be going to discover a option to make it a technique or one other, even when it meant making one other rattling sci-fi recreation!’

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July 6, 2025
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Warren Spector was so determined to make Deus Ex that it nearly grew to become a Command & Conquer RPG: ‘I used to be going to discover a option to make it a technique or one other, even when it meant making one other rattling sci-fi recreation!’
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Deus Ex lately celebrated its twenty fifth birthday. However in a parallel universe, PC avid gamers with eight arms and two heads are commemorating the twenty fifth anniversary of a first-person Command & Conquer recreation to blow C&C Renegade out of the water. That is as a result of Warren Spector’s platonic splendid of the immersive sim very almost grew to become a part of Westwood’s beloved technique universe, so determined was the legendary designer to understand his imaginative and prescient.

This all occurred earlier than Deus Ex had a reputation so incessantly mispronounced as “Juice Intercourse” again when it was little greater than a wad of paper with the codename “Troubleshooter”. Spector needed to make an open-ended near-future simulation starring a supercop protagonist often called Jake Shooter, which strayed away from the aliens and fantasy heroes that had been so prevalent within the medium.

“I used to be sick to dying of area marines and alien invasions and mages with fireballs and pointy hats. I had made sufficient of these and needed to do one thing completely different,” Spector instructed PC Gamer.


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Spector conceived Troubleshooter in 1994 whereas nonetheless working at Origin Methods. He struggled to promote the idea internally, however he succeeded at convincing Westwood to pony up for principally the identical recreation with C&C wrapping:

(Picture credit score: Future)

“I used to be about to signal a contract with Westwood to make a Command & Conquer RPG”, Spector explains. “My plan was simply to take the genre-mashup, participant alternative parts from Troubleshooter and set it within the C&C universe. From a gameplay perspective, I used to be at a degree the place I used to be going to discover a option to make it a technique or one other, even when it meant making one other rattling sci-fi recreation!”

In the long run, destiny intervened within the type of Doom co-creator John Romero, who primarily wrote a clean cheque for Spector to hitch Ion Storm to understand his imaginative and prescient with no strings hooked up. So Spector joined Ion Storm, forming his personal studio beneath the title in Austin. Troubleshooter grew to become Deus Ex, Jake Shooter grew to become JC Denton, and the remaining is historical past.

Though I would not change Deus Ex for the world, a part of me is inquisitive about what the video games business would seem like had Spector signed that contract. Is there a actuality the place immersive sims flourish after Command & Conquer: Troubleshooter turns into the biggest-selling recreation of the last decade? Or does the venture get cancelled two years in when Westwood’s execs realise the preposterous ambition of Spector’s concept? Solely these nostalgic, C&C-loving octopuses know.

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Tags: CommandConquerdamndesperateDeusFindGamemakingmeantRPGScifiSpectorWarren
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