Up thus far, the protection we have offered for Borderlands 4 has targeted on the world, core gameplay, and story. However longtime followers of the Borderlands franchise know the sport does not essentially finish when the credit roll. Throughout our current journey to Gearbox, we requested inventive director Graeme Timmins to share all he might concerning the Borderlands 4 endgame.
Clearly, the studio desires to maintain a lot of the particulars underneath wraps, as once I ask Timmins concerning the form of endgame that exists in Borderlands 4, he initially begins with, “We could have an endgame; I can say that.” Nonetheless, after Gearbox international inventive government and former Recreation Informer editor-in-chief Andrew Reiner chimes in by saying, “It’s totally bold,” Timmins opens up a bit extra.
“I care about it lots personally, as my function on Borderlands 3 was curating what grew to become the endgame for that,” Timmins says. “I do know what’s vital to our group, and that is constructed already into the sport. Like, we made purposeful selections with our Motion Talent tree, assuming what is going to come sooner or later with our endgame. It isn’t a secret that we at all times finally do level-cap will increase, proper? That is constructed into the high-level design of claiming, ‘Okay, if that is going to nonetheless be in our future, how can we make our Motion Talent tree this time anticipate that and be balanced from the bounce?'”
The group drew classes from previous video games, together with the newest entries within the sequence, in designing Borderlands 4’s endgame. “In Borderlands 3, we ended at 72 ability factors,” Timmins says. “It is a actually excessive quantity, proper? And so, for the sport designer in me, that may create loads of chaos with how these Motion Expertise have been designed. You lose construct variety as you add extra ability factors as a result of everybody’s homogeneous, as a result of all of them have the identical expertise finally unlocked. We have thought of [Borderlands 4’s] endgame from the bounce, and now we have some nice plans for it that we will share, however I believe we’re taking loads of the teachings from each [Tiny Tina’s] Wonderlands and Borderlands to make it possible for we execute one of the best model of the endgame but for Borderlands.”
Presumably, we’ll be taught extra concerning the Borderlands 4 endgame earlier than it arrives on PlayStation, Xbox, and PC on September 12.