Hi there everybody.
We’d wish to introduce the sport we’re engaged on and likewise get your ideas.
This sport is a visible novel / interactive story a couple of younger lady looking for her personal id and sense of self. The story offers together with her internal conflicts, pivotal moments in her life, and psychological depth. The participant confronts her previous and selections, shaping the story’s course by means of their selections. It has a darkish and melancholic ambiance, but it surely’s additionally very thought-provoking and emotional. Our principal aim is to create an expertise that encourages gamers to empathize with the character and replicate on related questions in their very own lives.
As you’ll be able to see within the 1-2nd picture, our sport contains scenes set in a post-apocalyptic world. The ambiance options ruined constructions, deserted areas, and a powerful sense of loneliness.
The picture itself exhibits what you’ll be able to consider as a form of interlude mini-game. Right here, our little lady imagines herself as a princess from a fairy story she heard from her outdated historical past trainer. She envisions herself occurring sure adventures on this phase. Gamers can select to play this half or skip it—it gives about 10–quarter-hour of elective gameplay.
One other picture exhibits a tough draft of an underground bunker she encounters throughout her principal journey. The bunker continues to be in growth; doorways, interactive objects, decorations, and atmospheric components will likely be added later.
We need to be very clear about this:
Results, NPCs, animations, and interactable areas should not but full. They’re in a tough, placeholder state that we’ll proceed to refine.
Lighting and fog results will likely be added, and the backgrounds will likely be modified to replicate a extra sensible, dwelling world.
The components you see within the screenshots are literally simply small sections of very massive maps.
Our sport continues to be in growth and there’s much more we plan so as to add. Maps and animations will likely be way more polished and visually interesting. We’re aiming for a mean of two–3 hours of story that may be completed in a single sitting however will really feel wealthy and substantial. We’re additionally engaged on about 20 new maps. We wish gamers to continually discover new areas with out having to see the identical location time and again.
However right here’s the place we’re struggling: Our sport is definitely designed for cellular platforms. Nonetheless, the vast majority of cellular gamers are inclined to desire a lot of these video games:
Easy and fast-paced informal video games Aggressive and socially interactive video games Idle/auto-play mechanics with reward-heavy programs Battle Royale, MOBA, or different action-heavy, short-session video games
Our sport is the exact opposite: story-driven, atmospheric, and designed to immerse the participant within the expertise. This routinely guidelines out a lot of the cellular participant base and limits our potential downloads.
Promoting-based monetization can be problematic for us as a result of we don’t need to smash the story expertise. In narrative-heavy video games, in-app buy charges additionally are typically very low (often round 1–3%, that means just one–3 out of 100 gamers purchase one thing). We’re contemplating an elective donation system on the finish of the sport, however that often has a good decrease conversion charge (round 0.5% or much less). So even the gamers we do attain are prone to generate restricted income.
Additionally, visibility within the Play Retailer is fairly restricted organically. It doesn’t matter what we do with key phrases, we count on the natural obtain numbers to remain low.
That is the place we’re torn.
Making this sport is extraordinarily demanding. Animations, maps, dialogue, results—all of it takes severe effort. However the income is nearly nonexistent.
On one hand, we actually need to make video games that supply significant, immersive experiences like this. Then again, there are easier, faster-to-make “informal” cellular sport concepts that might attain much more individuals and earn considerably extra.
We’re curious what you suppose. Do you suppose it is sensible to complete this undertaking with a lot effort? Or would it not be higher to shift towards easier however extra profitable sport concepts?
Thanks prematurely to everybody who takes the time to learn and share their ideas. ❤️
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