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To the dismay of sweaty ‘motion children,’ Battlefield 6 is nerfing Name of Obligation sliding and leaping to keep up a ‘conventional Battlefield expertise’

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August 21, 2025
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To the dismay of sweaty ‘motion children,’ Battlefield 6 is nerfing Name of Obligation sliding and leaping to keep up a ‘conventional Battlefield expertise’
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Duck, dive, and dodge: Following suggestions from the Battlefield 6 beta that its motion was too squirrely and unpredictable, Battlefield Studios is planning important modifications for the total launch.

The announcement got here in an “Open Beta Debrief” weblog revealed on Battlefield’s official social channels, which, along with motion, touched on scorching subjects like map measurement, Rush, and weapon steadiness. Whereas the takeaway from most of these subjects might be summed up as “we’re trying into it” or “wait and see,” motion is one space that already has important modifications in progress.

“Motion mechanics have been adjusted to create a extra balanced and conventional Battlefield expertise. Momentum, particularly horizontal velocity, carried from a slide right into a bounce has been decreased. There’s now a higher penalty for consecutive jumps, which lowers bounce top when jumps are spammed,” the weblog reads.


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That momentum change is probably going extra of a bug repair than a change in route, as gamers discovered early on within the BF6 beta that you can constantly pull off ridiculous tremendous jumps by exploiting small bursts of velocity from leaping and sliding.

BF Studios can be focusing on accuracy whereas leaping and sliding. Sequence veterans argued all through the beta that there wasn’t sufficient of an accuracy penalty for taking pictures whereas sliding right into a room or leaping round corners—hallmark instruments of Name of Obligation “motion children”—and builders agree.

NEW INSANE BATTLEFIELD 6 MOVEMENT TECH, THESE OLD HEADS CAN’T KEEP UP pic.twitter.com/s9zducTNJnAugust 7, 2025

“Firing whereas leaping or sliding will end in elevated inaccuracy,” the submit continues. “These modifications are designed to make sliding and leaping extra situational, so they’re not preferrred choices for participating in gunfights, and can contribute to a gameplay tempo that rewards skillful motion with out changing into too quick or unpredictable.”

Whether or not or not you appreciated BF6’s squirrelly beta motion, it was undeniably chaotic. A top-upvoted submit on the Battlefield subreddit highlights an excessive case of somebody always chaining jumps and slides to ice skate throughout the map whereas sustaining excellent accuracy.

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How a lot freedom of motion is taken into account overboard is dependent upon the collection’ roots, however even FPSes identified for velocity wrestle to fulfill everybody. In 2023, Name of Obligation: Trendy Warfare 3 cranked up the bunnyhopping and slide-canceling only a yr after Trendy Warfare 2 intentionally slowed issues down, to the delight of many and horror of CoD traditionalists. As I wrote in 2023:

This motion shouldn’t be attainable in BF6 DICE. Must be addressed from r/Battlefield

“Gamers who use these slippery strikes will inform you it raises Name of Obligation’s talent ceiling, they usually’re technically proper. FPSes have an extended custom of adopting community-developed motion methods till they’re unofficial canon, and CoD is not any totally different, besides that I discover this instance of it extraordinarily annoying… A foyer filled with leaping beans distorts the horizontal, boots-on-the-ground rhythm of CoD into low cost Apex Legends. It additionally, as I actually should emphasize, appears to be like very silly.”

It is good to see BF Studios getting forward of essential mechanical particulars like this. We’re nonetheless two months from launch day, nevertheless it turns on the market will likely be one other spherical of Battlefield Labs testing earlier than then. The following Labs take a look at will lastly introduce us to BF6’s two greatest maps at launch: Mirak Valley and Operation Firestorm.

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