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InXile’s steampunk RPG Clockwork Empires goals to ‘deliver the extent of reactivity from our isometric titles into one thing first-person,’ Brian Fargo says, calling it the studio’s ‘most formidable title’

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January 26, 2026
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InXile’s steampunk RPG Clockwork Empires goals to ‘deliver the extent of reactivity from our isometric titles into one thing first-person,’ Brian Fargo says, calling it the studio’s ‘most formidable title’
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In June 2025, after two years of digital silence, we received our first up-to-date take a look at InXile Leisure’s upcoming steampunk RPG Clockwork Revolution. After which, nicely, it was again to silence. Which may be as a result of Clockwork Revolution is the studio’s “most formidable title, most likely by an element of 10,” InXile head Brian Fargo stated in a brand new interview with GamesRadar, and that form of ambition takes time.

Clockwork Revolution is InXile’s first big-budget first-person RPG, and Fargo stated the studio goals to “deliver the extent of reactivity from our isometric titles into one thing first-person,” which as a fan of the Wasteland video games I am completely satisfied to listen to. Morality can also observe a twisting path based mostly on the alternatives you may make within the recreation, which is able to can help you be the dangerous man and possibly even make it value your whereas.

“This is what’s actually vital to us: should you do not permit the participant to be dangerous, to essentially go down these rabbit holes and see the implications play out, then they by no means had free will to be good within the first place. They don’t seem to be selecting to be good, they’re simply being pressured down a path,” Fargo stated. “We predict it is important that gamers are making that selection, not having it made for them. We even have a really darkish humorousness, which makes all of it much more enjoyable.”


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It makes me assume again to the opening story in our 2014 assessment of Wasteland 2, wherein an ostensible protector takes his job a bit of too significantly, with horrific outcomes. The sport was a ton of enjoyable and in addition darkish, as Fargo stated, in a manner that Bethesda’s Fallout by no means had the heart to be. That might often open the door to sudden outcomes that might be grim, humorous—possibly each, should you’re into that form of factor—and shocking: In Wasteland 3, as an illustration, I efficiently defused a hostage scenario with out resorting to violence, which sadly led to an entire large bunch o’ violence a bit of bit down the highway.

Personally, I am not all that scorching on steampunk as a setting (though I am an enormous fan of the Thief and Dishonored video games, so possibly I am simply in denial) however If InXile can deliver all that to an immersive first-person world? Yeah, that is undoubtedly a recreation I’ll play. No concept when at this level—Clockwork Revolution nonetheless would not have a launch date—however so long as they’re cooking, I am completely satisfied to attend.

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Tags: aimsAmbitiousBrianBringcallingClockworkEmpiresFargoFirstpersonInXilesIsometriclevelReactivityRPGSteampunkStudiostitletitles
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