Home XBOX

Ubisoft Follows Final Week’s Sport Cancelations and Studio Closures With a Proposed Discount of 200 Extra Jobs at its Paris Headquarters

Admin by Admin
January 26, 2026
in XBOX
0 0
0
Ubisoft Follows Final Week’s Sport Cancelations and Studio Closures With a Proposed Discount of 200 Extra Jobs at its Paris Headquarters
0
SHARES
0
VIEWS
Share on FacebookShare on Twitter


Only a week after saying the cancelation of six video games, the closure of two studios and additional job losses at one other three places, Ubisoft is now aiming its cost-reduction initiative at workers working inside its Paris headquarters.

Ubisoft has proposed the lack of as much as 200 jobs inside the French capital, the place it at present employs round 1100 individuals. This course of will probably be organized below the voluntary Rupture Conventionnelle Collective (RCC) course of, the place workers can comply with kind a collective, voluntary mutual termination settlement.

“In keeping with final week’s bulletins on its new working mannequin and the acceleration of cost-reduction initiatives, Ubisoft Worldwide has initiated discussions relating to a possible Rupture Conventionnelle Collective, a collective, voluntary mutual termination settlement that might contain as much as 200 positions at its headquarters in France,” a Ubisoft spokesperson instructed IGN right now.

Ubisoft’s Paris headquarters. Picture credit score: IGN

“At this stage, this stays a proposal, and no resolution will probably be ultimate till a collective settlement is reached with worker representatives and validated by French authorities. The proposal applies completely to Ubisoft Worldwide workers below French contracts and has no influence on different French entities or Ubisoft groups worldwide.”

Whereas the RCC course of needs to be voluntary and needs to be based mostly on phrases agreed by workers and commerce unions, there isn’t any phrase right now on subsequent steps if the corporate doesn’t obtain the discount in headcount it’s anticipating by this scheme.

Ubisoft’s Parisian places of work have beforehand been the sight of protests in opposition to the corporate’s earlier return-to-office stipulations. Final week, Ubisoft stated its firm reorganization would additionally reintroduce five-day workplace work as normal (albeit with an annual pool of distant working days). Nonetheless, IGN understands the choice to suggest an RCC to its Parisian employees was made a while in the past, earlier than the five-day mandate was determined.

Final week, Ubisoft stated it was fully shuttering its Stockholm studio that beforehand collaborated on Avatar: Frontiers of Pandora, alongside cellular studio Ubisoft Halifax. “Restructurings” have additionally taken place at Ubisoft places of work in Abu Dhabi, at Trials studio RedLynx and at Large, residence to The Division.

Of the half dozen video games which have now been absolutely scrapped, Ubisoft solely publicly named one — its long-awaited Prince of Persia: Sands of Time remake. Immediately, an actress believed to have been engaged on the remake stated that she had misplaced three years’ price of labor and found her challenge had been canceled after studying about Ubisoft’s shock resolution on-line.

Ubisoft concurrently confirmed it had delayed an extra seven video games, together with an unannounced title set for launch inside the subsequent two months that’s extensively anticipated to be the corporate’s under-wraps Murderer’s Creed: Black Flag remaster. Ubisoft’s inventory plunged by 40% following the announcement, and now sits 95% down on its January 2021 peak.

Picture credit score: IGN.

Tom Phillips is IGN’s Information Editor. You’ll be able to attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social



Source link

Tags: CancelationsClosuresGameheadquartersJobsParisProposedreductionstudioUbisoftWeeks
Previous Post

Viewers’ Information — Inside Blizzard — Blizzard Information

Next Post

InXile’s steampunk RPG Clockwork Empires goals to ‘deliver the extent of reactivity from our isometric titles into one thing first-person,’ Brian Fargo says, calling it the studio’s ‘most formidable title’

Next Post
InXile’s steampunk RPG Clockwork Empires goals to ‘deliver the extent of reactivity from our isometric titles into one thing first-person,’ Brian Fargo says, calling it the studio’s ‘most formidable title’

InXile's steampunk RPG Clockwork Empires goals to 'deliver the extent of reactivity from our isometric titles into one thing first-person,' Brian Fargo says, calling it the studio's 'most formidable title'

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Sunfire Studios Logo

News

  • Anime
  • Crypto Gaming
  • E-Sports
  • Featured
  • Gaming Reviews
  • Mobile
  • New Released
  • Nintendo
  • PC
  • PlayStation
  • XBOX
  • About Us
  • Contact us
  • DMCA
  • Privacy Policy
  • Disclaimer
  • Cookie Privacy Policy
  • Terms and Conditions
SUNFIRE STUDIOS

Copyright © 2025 Sunfire Studios.
Sunfire Studios is not responsible for the content of external sites.

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • About Us
  • Contact us
  • Cookie Privacy Policy
  • Disclaimer
  • DMCA
  • Get the Latest Gaming News & Anime News on
  • Privacy Policy
  • Sample Page
  • Terms and Conditions

Copyright © 2025 Sunfire Studios.
Sunfire Studios is not responsible for the content of external sites.